aurora-directx ~master (2022-05-01T14:23:45.0052536)
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ID3D12CommandAllocator
aurora
directx
d3d12
d3d12
Undocumented in source.
version(Windows)
interface
ID3D12CommandAllocator :
ID3D12Pageable
{
HRESULT
Reset
();
}
Members
Functions
Reset
HRESULT
Reset
()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Meta
Source
See Implementation
aurora
directx
d3d12
d3d12
variables
D3D12_16BIT_INDEX_STRIP_CUT_VALUE
D3D12_32BIT_INDEX_STRIP_CUT_VALUE
D3D12_8BIT_INDEX_STRIP_CUT_VALUE
D3D12_APPEND_ALIGNED_ELEMENT
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D12_CS_4_X_THREAD_GROUP_MAX_X
D3D12_CS_4_X_THREAD_GROUP_MAX_Y
D3D12_CS_4_X_UAV_REGISTER_COUNT
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
D3D12_CS_TGSM_REGISTER_COUNT
D3D12_CS_TGSM_REGISTER_READS_PER_INST
D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS
D3D12_CS_THREADGROUPID_REGISTER_COUNT
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT
D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS
D3D12_CS_THREADIDINGROUP_REGISTER_COUNT
D3D12_CS_THREADID_REGISTER_COMPONENTS
D3D12_CS_THREADID_REGISTER_COUNT
D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D12_CS_THREAD_GROUP_MAX_X
D3D12_CS_THREAD_GROUP_MAX_Y
D3D12_CS_THREAD_GROUP_MAX_Z
D3D12_CS_THREAD_GROUP_MIN_X
D3D12_CS_THREAD_GROUP_MIN_Y
D3D12_CS_THREAD_GROUP_MIN_Z
D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
D3D12_DEFAULT_BLEND_FACTOR_ALPHA
D3D12_DEFAULT_BLEND_FACTOR_BLUE
D3D12_DEFAULT_BLEND_FACTOR_GREEN
D3D12_DEFAULT_BLEND_FACTOR_RED
D3D12_DEFAULT_BORDER_COLOR_COMPONENT
D3D12_DEFAULT_DEPTH_BIAS
D3D12_DEFAULT_DEPTH_BIAS_CLAMP
D3D12_DEFAULT_MAX_ANISOTROPY
D3D12_DEFAULT_MIP_LOD_BIAS
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_DEFAULT_SAMPLE_MASK
D3D12_DEFAULT_SCISSOR_ENDX
D3D12_DEFAULT_SCISSOR_ENDY
D3D12_DEFAULT_SCISSOR_STARTX
D3D12_DEFAULT_SCISSOR_STARTY
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
D3D12_DEFAULT_STENCIL_READ_MASK
D3D12_DEFAULT_STENCIL_REFERENCE
D3D12_DEFAULT_STENCIL_WRITE_MASK
D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
D3D12_DEFAULT_VIEWPORT_HEIGHT
D3D12_DEFAULT_VIEWPORT_MAX_DEPTH
D3D12_DEFAULT_VIEWPORT_MIN_DEPTH
D3D12_DEFAULT_VIEWPORT_TOPLEFTX
D3D12_DEFAULT_VIEWPORT_TOPLEFTY
D3D12_DEFAULT_VIEWPORT_WIDTH
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D12_DS_OUTPUT_REGISTER_COMPONENTS
D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_OUTPUT_REGISTER_COUNT
D3D12_FTOI_INSTRUCTION_MAX_INPUT
D3D12_FTOI_INSTRUCTION_MIN_INPUT
D3D12_FTOU_INSTRUCTION_MAX_INPUT
D3D12_FTOU_INSTRUCTION_MIN_INPUT
D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST
D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
D3D12_GS_INPUT_REGISTER_COMPONENTS
D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_REGISTER_COUNT
D3D12_GS_INPUT_REGISTER_READS_PER_INST
D3D12_GS_INPUT_REGISTER_READ_PORTS
D3D12_GS_INPUT_REGISTER_VERTICES
D3D12_GS_MAX_INSTANCE_COUNT
D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
D3D12_GS_OUTPUT_ELEMENTS
D3D12_GS_OUTPUT_REGISTER_COMPONENTS
D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_OUTPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST
D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS
D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D12_HS_MAXTESSFACTOR_LOWER_BOUND
D3D12_HS_MAXTESSFACTOR_UPPER_BOUND
D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_INSTANCE_ID_BIT_COUNT
D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT
D3D12_IA_PRIMITIVE_ID_BIT_COUNT
D3D12_IA_VERTEX_ID_BIT_COUNT
D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D12_KEEP_UNORDERED_ACCESS_VIEWS
D3D12_LINEAR_GAMMA
D3D12_MAJOR_VERSION
D3D12_MAX_BORDER_COLOR_COMPONENT
D3D12_MAX_DEPTH
D3D12_MAX_LIVE_STATIC_SAMPLERS
D3D12_MAX_MAXANISOTROPY
D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D12_float16_FUSED_TOLERANCE_IN_ULP
D3D12_float32_MAX
D3D12_float32_TO_INTEGER_TOLERANCE_IN_ULP
D3D12_float_TO_SRGB_EXPONENT_DENOMINATOR
D3D12_float_TO_SRGB_EXPONENT_NUMERATOR
D3D12_float_TO_SRGB_OFFSET
D3D12_float_TO_SRGB_SCALE_1
D3D12_float_TO_SRGB_SCALE_2
D3D12_float_TO_SRGB_THRESHOLD