ID2D1DeviceContext4.DrawText

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
  1. void DrawText(WCHAR* string, uint stringLength, IDWriteTextFormat textFormat, D2D1_RECT_F* layoutRect, ID2D1Brush defaultFillBrush, ID2D1SvgGlyphStyle svgGlyphStyle, uint colorPaletteIndex, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode)
    interface ID2D1DeviceContext4
    extern (Windows)
    void
    DrawText
    (
    const WCHAR* string
    ,,
    IDWriteTextFormat textFormat
    ,
    const D2D1_RECT_F* layoutRect
    ,
    ID2D1Brush defaultFillBrush
    ,,,
    D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS.ENABLE_COLOR_FONT
    ,
    DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE.NATURAL
    )
  2. void DrawText(WCHAR* string, uint stringLength, IDWriteTextFormat textFormat, D2D1_RECT_F layoutRect, ID2D1Brush defaultFillBrush, ID2D1SvgGlyphStyle svgGlyphStyle, uint colorPaletteIndex, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode)

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