ID3D12VideoProcessCommandList

Undocumented in source.

Members

Functions

BeginEvent
void BeginEvent(uint Metadata, void* pData, uint Size)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
BeginQuery
void BeginQuery(ID3D12QueryHeap pQueryHeap, D3D12_QUERY_TYPE Type, uint Index)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ClearState
void ClearState()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Close
HRESULT Close()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DiscardResource
void DiscardResource(ID3D12Resource pResource, D3D12_DISCARD_REGION* pRegion)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
EndEvent
void EndEvent()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
EndQuery
void EndQuery(ID3D12QueryHeap pQueryHeap, D3D12_QUERY_TYPE Type, uint Index)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ProcessFrames
void ProcessFrames(ID3D12VideoProcessor pVideoProcessor, D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS* pOutputArguments, uint NumInputStreams, D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS* pInputArguments)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Reset
HRESULT Reset(ID3D12CommandAllocator pAllocator)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ResolveQueryData
void ResolveQueryData(ID3D12QueryHeap pQueryHeap, D3D12_QUERY_TYPE Type, uint StartIndex, uint NumQueries, ID3D12Resource pDestinationBuffer, ulong AlignedDestinationBufferOffset)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ResourceBarrier
void ResourceBarrier(uint NumBarriers, D3D12_RESOURCE_BARRIER* pBarriers)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetMarker
void SetMarker(uint Metadata, void* pData, uint Size)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetPredication
void SetPredication(ID3D12Resource pBuffer, ulong AlignedBufferOffset, D3D12_PREDICATION_OP Operation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
WriteBufferImmediate
void WriteBufferImmediate(uint Count, D3D12_WRITEBUFFERIMMEDIATE_PARAMETER* pParams, D3D12_WRITEBUFFERIMMEDIATE_MODE* pModes)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

Meta