ID2D1Geometry.GetWidenedBounds

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
  1. HRESULT GetWidenedBounds(float strokeWidth, ID2D1StrokeStyle strokeStyle, D2D1_MATRIX_3X2_F* worldTransform, D2D1_RECT_F* bounds)
    interface ID2D1Geometry
    extern (Windows)
    HRESULT
    GetWidenedBounds
  2. HRESULT GetWidenedBounds(float strokeWidth, ID2D1StrokeStyle strokeStyle, D2D1_MATRIX_3X2_F* worldTransform, float flatteningTolerance, D2D1_RECT_F* bounds)

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