- SetPixelShader
HRESULT SetPixelShader(GUID* shaderId, D2D1_PIXEL_OPTIONS pixelOptions)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPixelShaderConstantBuffer
HRESULT SetPixelShaderConstantBuffer(const(ubyte)* buffer, uint bufferCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetResourceTexture
HRESULT SetResourceTexture(uint textureIndex, ID2D1ResourceTexture resourceTexture)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetVertexProcessing
HRESULT SetVertexProcessing(ID2D1VertexBuffer vertexBuffer, D2D1_VERTEX_OPTIONS vertexOptions, D2D1_BLEND_DESCRIPTION* blendDescription, D2D1_VERTEX_RANGE* vertexRange, GUID* vertexShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetVertexShaderConstantBuffer
HRESULT SetVertexShaderConstantBuffer(const(BYTE)* buffer, uint bufferCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.