ID2D1DeviceContext4.DrawText

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void DrawText(WCHAR* string, uint stringLength, IDWriteTextFormat textFormat, D2D1_RECT_F* layoutRect, ID2D1Brush defaultFillBrush, ID2D1SvgGlyphStyle svgGlyphStyle, uint colorPaletteIndex, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode)
  2. void DrawText(WCHAR* string, uint stringLength, IDWriteTextFormat textFormat, D2D1_RECT_F layoutRect, ID2D1Brush defaultFillBrush, ID2D1SvgGlyphStyle svgGlyphStyle, uint colorPaletteIndex, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode)
    interface ID2D1DeviceContext4
    extern (Windows) final
    void
    DrawText
    (
    const WCHAR* string
    ,,
    IDWriteTextFormat textFormat
    ,
    const D2D1_RECT_F layoutRect
    ,
    ID2D1Brush defaultFillBrush
    ,,,
    D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS.ENABLE_COLOR_FONT
    ,
    DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE.NATURAL
    )

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