ID2D1EffectContext

Undocumented in source.
version(Windows)
interface ID2D1EffectContext : IUnknown {}

Members

Functions

CheckFeatureSupport
HRESULT CheckFeatureSupport(D2D1_FEATURE feature, void* featureSupportData, uint featureSupportDataSize)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateBlendTransform
HRESULT CreateBlendTransform(uint numInputs, D2D1_BLEND_DESCRIPTION* blendDescription, ID2D1BlendTransform* transform)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateBorderTransform
HRESULT CreateBorderTransform(D2D1_EXTEND_MODE extendModeX, D2D1_EXTEND_MODE extendModeY, ID2D1BorderTransform* transform)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateBoundsAdjustmentTransform
HRESULT CreateBoundsAdjustmentTransform(D2D1_RECT_L* outputRectangle, ID2D1BoundsAdjustmentTransform* transform)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateColorContext
HRESULT CreateColorContext(D2D1_COLOR_SPACE space, ubyte* profile, uint profileSize, ID2D1ColorContext* colorContext)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateColorContextFromFilename
HRESULT CreateColorContextFromFilename(wchar* filename, ID2D1ColorContext* colorContext)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateColorContextFromWicColorContext
HRESULT CreateColorContextFromWicColorContext(IWICColorContext wicColorContext, ID2D1ColorContext* colorContext)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateEffect
HRESULT CreateEffect(REFCLSID effectId, ID2D1Effect* effect)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateOffsetTransform
HRESULT CreateOffsetTransform(D2D1_POINT_2L offset, ID2D1OffsetTransform* transform)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateResourceTexture
HRESULT CreateResourceTexture(GUID* resourceId, D2D1_RESOURCE_TEXTURE_PROPERTIES* resourceTextureProperties, ubyte* data, uint* strides, uint dataSize, ID2D1ResourceTexture* resourceTexture)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateTransformNodeFromEffect
HRESULT CreateTransformNodeFromEffect(ID2D1Effect effect, ID2D1TransformNode* transformNode)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CreateVertexBuffer
HRESULT CreateVertexBuffer(D2D1_VERTEX_BUFFER_PROPERTIES* vertexBufferProperties, GUID* resourceId, D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES* customVertexBufferProperties, ID2D1VertexBuffer* buffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
FindResourceTexture
HRESULT FindResourceTexture(GUID* resourceId, ID2D1ResourceTexture* resourceTexture)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
FindVertexBuffer
HRESULT FindVertexBuffer(GUID* resourceId, ID2D1VertexBuffer* buffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetDpi
void GetDpi(float* dpiX, float* dpiY)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetMaximumSupportedFeatureLevel
HRESULT GetMaximumSupportedFeatureLevel(D3D_FEATURE_LEVEL* featureLevels, uint featureLevelsCount, D3D_FEATURE_LEVEL* maximumSupportedFeatureLevel)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
IsBufferPrecisionSupported
bool IsBufferPrecisionSupported(D2D1_BUFFER_PRECISION bufferPrecision)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
IsShaderLoaded
bool IsShaderLoaded(REFGUID shaderId)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
LoadComputeShader
HRESULT LoadComputeShader(REFGUID resourceId, byte* shaderBuffer, uint shaderBufferCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
LoadPixelShader
HRESULT LoadPixelShader(REFGUID shaderId, ubyte* shaderBuffer, uint shaderBufferCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
LoadVertexShader
HRESULT LoadVertexShader(REFGUID resourceId, ubyte* shaderBuffer, uint shaderBufferCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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