- CheckCounter
HRESULT CheckCounter(D3D11_COUNTER_DESC* pDesc, D3D11_COUNTER_TYPE* pType, uint* pActiveCounters, char* szName, uint* pNameLength, char* szUnits, uint* pUnitsLength, char* szDescription, uint* pDescriptionLength)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CheckCounterInfo
void CheckCounterInfo(D3D11_COUNTER_INFO* pCounterInfo)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CheckFeatureSupport
HRESULT CheckFeatureSupport(D3D11_FEATURE Feature, void* pFeatureSupportData, uint FeatureSupportDataSize)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CheckFormatSupport
HRESULT CheckFormatSupport(DXGI_FORMAT Format, uint* pFormatSupport)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CheckMultisampleQualityLevels
HRESULT CheckMultisampleQualityLevels(DXGI_FORMAT Format, uint SampleCount, uint* pNumQualityLevels)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateBlendState
HRESULT CreateBlendState(D3D11_BLEND_DESC* pBlendStateDesc, ID3D11BlendState* ppBlendState)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateBuffer
HRESULT CreateBuffer(D3D11_BUFFER_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Buffer* ppBuffer)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateClassLinkage
HRESULT CreateClassLinkage(ID3D11ClassLinkage* ppLinkage)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateComputeShader
HRESULT CreateComputeShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11ComputeShader* ppComputeShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateCounter
HRESULT CreateCounter(D3D11_COUNTER_DESC* pCounterDesc, ID3D11Counter* ppCounter)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateDeferredContext
HRESULT CreateDeferredContext(uint ContextFlags, ID3D11DeviceContext* ppDeferredContext)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateDepthStencilState
HRESULT CreateDepthStencilState(D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D11DepthStencilState* ppDepthStencilState)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateDepthStencilView
HRESULT CreateDepthStencilView(ID3D11Resource pResource, D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D11DepthStencilView* ppDepthStencilView)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateDomainShader
HRESULT CreateDomainShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11DomainShader* ppDomainShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateGeometryShader
HRESULT CreateGeometryShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11GeometryShader* ppGeometryShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateGeometryShaderWithStreamOutput
HRESULT CreateGeometryShaderWithStreamOutput(void* pShaderBytecode, SIZE_T BytecodeLength, D3D11_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT* pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage pClassLinkage, ID3D11GeometryShader* ppGeometryShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateHullShader
HRESULT CreateHullShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11HullShader* ppHullShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateInputLayout
HRESULT CreateInputLayout(D3D11_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout* ppInputLayout)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreatePixelShader
HRESULT CreatePixelShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11PixelShader* ppPixelShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreatePredicate
HRESULT CreatePredicate(D3D11_QUERY_DESC* pPredicateDesc, ID3D11Predicate* ppPredicate)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateQuery
HRESULT CreateQuery(D3D11_QUERY_DESC* pQueryDesc, ID3D11Query* ppQuery)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateRasterizerState
HRESULT CreateRasterizerState(D3D11_RASTERIZER_DESC* pRasterizerDesc, ID3D11RasterizerState* ppRasterizerState)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateRenderTargetView
HRESULT CreateRenderTargetView(ID3D11Resource pResource, D3D11_RENDER_TARGET_VIEW_DESC* pDesc, ID3D11RenderTargetView* ppRTView)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateSamplerState
HRESULT CreateSamplerState(D3D11_SAMPLER_DESC* pSamplerDesc, ID3D11SamplerState* ppSamplerState)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateShaderResourceView
HRESULT CreateShaderResourceView(ID3D11Resource pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D11ShaderResourceView** ppSRView)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateTexture1D
HRESULT CreateTexture1D(D3D11_TEXTURE1D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture1D* ppTexture1D)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateTexture2D
HRESULT CreateTexture2D(D3D11_TEXTURE2D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture2D* ppTexture2D)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateTexture3D
HRESULT CreateTexture3D(D3D11_TEXTURE3D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture3D* ppTexture3D)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateUnorderedAccessView
HRESULT CreateUnorderedAccessView(ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc, ID3D11UnorderedAccessView** ppUAView)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateVertexShader
HRESULT CreateVertexShader(void* pShaderBytecode, uint BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11VertexShader* ppVertexShader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetCreationFlags
uint GetCreationFlags()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetDesc
void GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetDeviceRemovedReason
HRESULT GetDeviceRemovedReason()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetExceptionMode
uint GetExceptionMode()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetFeatureLevel
D3D_FEATURE_LEVEL GetFeatureLevel()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetImmediateContext
void GetImmediateContext(ID3D11DeviceContext* ppImmediateContext)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetPrivateData
HRESULT GetPrivateData(GUID* guid, uint* pDataSize, void* pData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- OpenSharedResource
HRESULT OpenSharedResource(HANDLE hResource, IID* ReturnedInterface, void** ppResource)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetExceptionMode
HRESULT SetExceptionMode(uint RaiseFlags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPrivateData
HRESULT SetPrivateData(GUID* guid, uint DataSize, void* pData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPrivateDataInterface
HRESULT SetPrivateDataInterface(GUID* guid, IUnknown* pData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.