ID3D11ShaderReflection

Undocumented in source.

Members

Functions

GetBitwiseInstructionCount
uint GetBitwiseInstructionCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetConstantBufferByIndex
ID3D11ShaderReflectionConstantBuffer GetConstantBufferByIndex(uint Index)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetConstantBufferByName
ID3D11ShaderReflectionConstantBuffer GetConstantBufferByName(char* Name)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetConversionInstructionCount
uint GetConversionInstructionCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetDesc
HRESULT GetDesc(D3D11_SHADER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetGSInputPrimitive
D3D_PRIMITIVE GetGSInputPrimitive()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetInputParameterDesc
HRESULT GetInputParameterDesc(uint ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetMinFeatureLevel
HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL* pLevel)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetMovInstructionCount
uint GetMovInstructionCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetMovcInstructionCount
uint GetMovcInstructionCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetNumInterfaceSlots
uint GetNumInterfaceSlots()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetOutputParameterDesc
HRESULT GetOutputParameterDesc(uint ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetPatchConstantParameterDesc
HRESULT GetPatchConstantParameterDesc(uint ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetRequiresFlags
ulong GetRequiresFlags()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetResourceBindingDesc
HRESULT GetResourceBindingDesc(uint ResourceIndex, D3D11_SHADER_INPUT_BIND_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetResourceBindingDescByName
HRESULT GetResourceBindingDescByName(char* Name, D3D11_SHADER_INPUT_BIND_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetThreadGroupSize
uint GetThreadGroupSize(uint* pSizeX, uint* pSizeY, uint* pSizeZ)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetVariableByName
ID3D11ShaderReflectionVariable* GetVariableByName(char* Name)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
IsSampleFrequencyShader
bool IsSampleFrequencyShader()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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