aurora-directx ~master (2020-02-01T22:21:58Z)
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ID3D12Device.CreateCommittedResource
aurora
directx
d3d12
d3d12
ID3D12Device
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
interface
ID3D12Device
extern (
Windows
)
HRESULT
CreateCommittedResource
(
const
D3D12_HEAP_PROPERTIES
*
pHeapProperties
,
D3D12_HEAP_FLAGS
HeapFlags
,
const
D3D12_RESOURCE_DESC
*
pDesc
,
D3D12_RESOURCE_STATES
InitialResourceState
,
const
D3D12_CLEAR_VALUE
*
pOptimizedClearValue
,
REFIID
riidResource
,
void
**
ppvResource
)
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aurora
directx
d3d12
d3d12
ID3D12Device
functions
CheckFeatureSupport
CopyDescriptors
CopyDescriptorsSimple
CreateCommandAllocator
CreateCommandList
CreateCommandQueue
CreateCommandSignature
CreateCommittedResource
CreateComputePipelineState
CreateConstantBufferView
CreateDepthStencilView
CreateDescriptorHeap
CreateFence
CreateGraphicsPipelineState
CreateHeap
CreatePlacedResource
CreateQueryHeap
CreateRenderTargetView
CreateReservedResource
CreateRootSignature
CreateSampler
CreateShaderResourceView
CreateSharedHandle
CreateUnorderedAccessView
Evict
GetAdapterLuid
GetCopyableFootprints
GetCustomHeapProperties
GetDescriptorHandleIncrementSize
GetDeviceRemovedReason
GetNodeCount
GetResourceAllocationInfo
GetResourceTiling
MakeResident
OpenSharedHandle
OpenSharedHandleByName
SetStablePowerState