aurora-directx ~master (2020-02-01T22:21:58Z)
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D3D12_SHADER_INPUT_BIND_DESC
aurora
directx
d3d12
d3d12shader
Undocumented in source.
version(Windows)
struct
D3D12_SHADER_INPUT_BIND_DESC {
const
char
*
Name
;
D3D_SHADER_INPUT_TYPE
Type
;
uint
BindPoint
;
uint
BindCount
;
uint
uFlags
;
D3D_RESOURCE_RETURN_TYPE
ReturnType
;
D3D_SRV_DIMENSION
Dimension
;
uint
NumSamples
;
uint
Space
;
uint
uID
;
}
Members
Variables
BindCount
uint
BindCount
;
Undocumented in source.
BindPoint
uint
BindPoint
;
Undocumented in source.
Dimension
D3D_SRV_DIMENSION
Dimension
;
Undocumented in source.
Name
char
*
Name
;
Undocumented in source.
NumSamples
uint
NumSamples
;
Undocumented in source.
ReturnType
D3D_RESOURCE_RETURN_TYPE
ReturnType
;
Undocumented in source.
Space
uint
Space
;
Undocumented in source.
Type
D3D_SHADER_INPUT_TYPE
Type
;
Undocumented in source.
uFlags
uint
uFlags
;
Undocumented in source.
uID
uint
uID
;
Undocumented in source.
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Source
See Implementation
aurora
directx
d3d12
d3d12shader
aliases
D3D12_CBUFFER_TYPE
D3D12_RESOURCE_RETURN_TYPE
D3D12_TESSELLATOR_DOMAIN
D3D12_TESSELLATOR_OUTPUT_PRIMITIVE
D3D12_TESSELLATOR_PARTITIONING
enums
D3D12_SHADER_VERSION_TYPE
interfaces
ID3D12FunctionParameterReflection
ID3D12FunctionReflection
ID3D12LibraryReflection
ID3D12ShaderReflection
ID3D12ShaderReflectionConstantBuffer
ID3D12ShaderReflectionType
ID3D12ShaderReflectionVariable
structs
D3D12_FUNCTION_DESC
D3D12_LIBRARY_DESC
D3D12_PARAMETER_DESC
D3D12_SHADER_BUFFER_DESC
D3D12_SHADER_DESC
D3D12_SHADER_INPUT_BIND_DESC
D3D12_SHADER_TYPE_DESC
D3D12_SHADER_VARIABLE_DESC
D3D12_SIGNATURE_PARAMETER_DESC
variables
D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS
D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS
D3D_SHADER_REQUIRES_64_UAVS
D3D_SHADER_REQUIRES_DOUBLES
D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL
D3D_SHADER_REQUIRES_INNER_COVERAGE
D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING
D3D_SHADER_REQUIRES_MINIMUM_PRECISION
D3D_SHADER_REQUIRES_ROVS
D3D_SHADER_REQUIRES_STENCIL_REF
D3D_SHADER_REQUIRES_TILED_RESOURCES
D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS
D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE
D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER