1 module aurora.directx.d3d11.d3d11_0; 2 3 public import std.bitmanip; 4 public import aurora.directx.com; 5 public import aurora.directx.dxgi; 6 public import aurora.directx.d3d.d3dcommon; 7 public import aurora.directx.d3d11.d3d11shader; 8 public import aurora.directx.d3d11.d3d11sdklayers; 9 public import aurora.directx.d3d11.d3d11shadertracing; 10 11 public: 12 13 /// 14 /// Constants 15 /// 16 enum int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; 17 enum int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; 18 enum int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; 19 enum int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; 20 enum int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8; 21 enum int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; 22 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; 23 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; 24 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; 25 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; 26 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; 27 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; 28 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; 29 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; 30 enum int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; 31 enum int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; 32 enum int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; 33 enum int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; 34 enum int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; 35 enum int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; 36 enum int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; 37 enum int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; 38 enum int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; 39 enum int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; 40 enum int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; 41 enum int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; 42 enum int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; 43 enum int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; 44 enum int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; 45 enum int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; 46 enum int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; 47 enum int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; 48 enum int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; 49 enum int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; 50 enum int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; 51 enum int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; 52 enum int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; 53 enum int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; 54 enum int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; 55 enum int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; 56 enum int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; 57 enum int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; 58 enum int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; 59 enum int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; 60 enum int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; 61 enum int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; 62 enum int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; 63 enum int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; 64 enum int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; 65 enum int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; 66 enum int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; 67 enum int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; 68 enum int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; 69 enum int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; 70 enum int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; 71 enum int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; 72 enum int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; 73 enum int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; 74 enum int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; 75 enum int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; 76 enum int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; 77 enum int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; 78 enum int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; 79 enum int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; 80 enum int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; 81 enum int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; 82 enum int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; 83 enum int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; 84 enum int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 34; 85 enum int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; 86 enum int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; 87 enum int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; 88 enum int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; 89 enum int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; 90 enum int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; 91 enum int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; 92 enum int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; 93 enum int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; 94 enum int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; 95 enum int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; 96 enum int D3D11_CS_TGSM_REGISTER_COUNT = 8192; 97 enum int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; 98 enum int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; 99 enum int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; 100 enum int D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; 101 enum int D3D11_CS_THREADGROUPID_REGISTER_COUNT = 1; 102 enum int D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; 103 enum int D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; 104 enum int D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; 105 enum int D3D11_CS_THREADIDINGROUP_REGISTER_COUNT = 1; 106 enum int D3D11_CS_THREADID_REGISTER_COMPONENTS = 3; 107 enum int D3D11_CS_THREADID_REGISTER_COUNT = 1; 108 enum int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; 109 enum int D3D11_CS_THREAD_GROUP_MAX_X = 1024; 110 enum int D3D11_CS_THREAD_GROUP_MAX_Y = 1024; 111 enum int D3D11_CS_THREAD_GROUP_MAX_Z = 64; 112 enum int D3D11_CS_THREAD_GROUP_MIN_X = 1; 113 enum int D3D11_CS_THREAD_GROUP_MIN_Y = 1; 114 enum int D3D11_CS_THREAD_GROUP_MIN_Z = 1; 115 enum int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; 116 enum float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0f; 117 enum float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0f; 118 enum float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0f; 119 enum float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0f; 120 enum float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0f; 121 enum int D3D11_DEFAULT_DEPTH_BIAS = 0; 122 enum float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0f; 123 enum int D3D11_DEFAULT_MAX_ANISOTROPY = 16; 124 enum float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0f; 125 enum int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; 126 enum int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff; 127 enum int D3D11_DEFAULT_SCISSOR_ENDX = 0; 128 enum int D3D11_DEFAULT_SCISSOR_ENDY = 0; 129 enum int D3D11_DEFAULT_SCISSOR_STARTX = 0; 130 enum int D3D11_DEFAULT_SCISSOR_STARTY = 0; 131 enum float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0f; 132 enum int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff; 133 enum int D3D11_DEFAULT_STENCIL_REFERENCE = 0; 134 enum int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff; 135 enum int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; 136 enum int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0; 137 enum float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0f; 138 enum float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0f; 139 enum int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0; 140 enum int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0; 141 enum int D3D11_DEFAULT_VIEWPORT_WIDTH = 0; 142 enum int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; 143 enum int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; 144 enum int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; 145 enum int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; 146 enum int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; 147 enum int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; 148 enum int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; 149 enum int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; 150 enum int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; 151 enum int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; 152 enum int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; 153 enum int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; 154 enum int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; 155 enum int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; 156 enum int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; 157 enum int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; 158 enum int D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; 159 enum int D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 160 enum int D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; 161 enum int D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; 162 enum int D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; 163 enum int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4; 164 enum int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 165 enum int D3D11_DS_OUTPUT_REGISTER_COUNT = 32; 166 enum float D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6f; 167 enum float D3D11_FLOAT32_MAX = 3.402823466e+38f; 168 enum float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6f; 169 enum float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4f; 170 enum float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0f; 171 enum float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055f; 172 enum float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92f; 173 enum float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055f; 174 enum float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308f; 175 enum float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999f; 176 enum float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999f; 177 enum float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999f; 178 enum float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0f; 179 enum int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; 180 enum int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; 181 enum int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; 182 enum int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 183 enum int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; 184 enum int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; 185 enum int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; 186 enum int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; 187 enum int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; 188 enum int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; 189 enum int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4; 190 enum int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 191 enum int D3D11_GS_INPUT_REGISTER_COUNT = 32; 192 enum int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2; 193 enum int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1; 194 enum int D3D11_GS_INPUT_REGISTER_VERTICES = 32; 195 enum int D3D11_GS_MAX_INSTANCE_COUNT = 32; 196 enum int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; 197 enum int D3D11_GS_OUTPUT_ELEMENTS = 32; 198 enum int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4; 199 enum int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 200 enum int D3D11_GS_OUTPUT_REGISTER_COUNT = 32; 201 enum int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; 202 enum int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; 203 enum int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; 204 enum int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; 205 enum int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; 206 enum int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; 207 enum int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; 208 enum int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; 209 enum int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 210 enum int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; 211 enum int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; 212 enum int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; 213 enum int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; 214 enum int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 215 enum int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; 216 enum int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; 217 enum int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; 218 enum int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; 219 enum int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 220 enum int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; 221 enum int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; 222 enum int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; 223 enum int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; 224 enum float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0f; 225 enum float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0f; 226 enum int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; 227 enum int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; 228 enum int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 229 enum int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; 230 enum int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; 231 enum int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; 232 enum int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; 233 enum int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; 234 enum int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; 235 enum int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; 236 enum int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; 237 enum int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; 238 enum int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; 239 enum int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; 240 enum int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; 241 enum int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; 242 enum int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; 243 enum int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; 244 enum int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; 245 enum int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; 246 enum int D3D11_IA_VERTEX_ID_BIT_COUNT = 32; 247 enum int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; 248 enum int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; 249 enum int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; 250 enum int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; 251 enum int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; 252 enum int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; 253 enum int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; 254 enum float D3D11_LINEAR_GAMMA = 1.0f; 255 enum int D3D11_MAJOR_VERSION = 11; 256 enum float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0f; 257 enum float D3D11_MAX_DEPTH = 1.0f; 258 enum int D3D11_MAX_MAXANISOTROPY = 16; 259 enum int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; 260 enum float D3D11_MAX_POSITION_VALUE = 3.402823466e+34f; 261 enum int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; 262 enum int D3D11_MINOR_VERSION = 0; 263 enum float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0f; 264 enum float D3D11_MIN_DEPTH = 0.0f; 265 enum int D3D11_MIN_MAXANISOTROPY = 0; 266 enum float D3D11_MIP_LOD_BIAS_MAX = 15.99f; 267 enum float D3D11_MIP_LOD_BIAS_MIN = -16.0f; 268 enum int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; 269 enum int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8; 270 enum float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4f; 271 enum int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; 272 enum int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; 273 enum int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; 274 enum int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; 275 enum int D3D11_PS_CS_UAV_REGISTER_COUNT = 8; 276 enum int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; 277 enum int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; 278 enum int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; 279 enum int D3D11_PS_FRONTFACING_FALSE_VALUE = 0; 280 enum int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; 281 enum int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; 282 enum int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 283 enum int D3D11_PS_INPUT_REGISTER_COUNT = 32; 284 enum int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; 285 enum int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; 286 enum float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0f; 287 enum int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; 288 enum int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; 289 enum int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; 290 enum int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; 291 enum int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; 292 enum int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; 293 enum int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; 294 enum int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 295 enum int D3D11_PS_OUTPUT_REGISTER_COUNT = 8; 296 enum float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5f; 297 enum int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; 298 enum int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; 299 enum int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; 300 enum int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 301 enum int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; 302 enum int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; 303 enum int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; 304 enum int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; 305 enum int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; 306 enum int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 307 enum int D3D11_REQ_MAXANISOTROPY = 16; 308 enum int D3D11_REQ_MIP_LEVELS = 15; 309 enum int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; 310 enum int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; 311 enum int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; 312 enum int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; 313 enum float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25f; 314 enum int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; 315 enum int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; 316 enum int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; 317 enum int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; 318 enum int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; 319 enum int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; 320 enum int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; 321 enum int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; 322 enum int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; 323 enum int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; 324 enum int D3D11_SHADER_MAJOR_VERSION = 5; 325 enum int D3D11_SHADER_MAX_INSTANCES = 65535; 326 enum int D3D11_SHADER_MAX_INTERFACES = 253; 327 enum int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; 328 enum int D3D11_SHADER_MAX_TYPES = 65535; 329 enum int D3D11_SHADER_MINOR_VERSION = 0; 330 enum int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; 331 enum int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; 332 enum int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; 333 enum int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; 334 enum int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; 335 enum int D3D11_SO_BUFFER_SLOT_COUNT = 4; 336 enum int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; 337 enum int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; 338 enum int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; 339 enum int D3D11_SO_STREAM_COUNT = 4; 340 enum int D3D11_SPEC_DATE_DAY = 16; 341 enum int D3D11_SPEC_DATE_MONTH = 05; 342 enum int D3D11_SPEC_DATE_YEAR = 2011; 343 enum float D3D11_SPEC_VERSION = 1.07f; 344 enum float D3D11_SRGB_GAMMA = 2.2f; 345 enum float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92f; 346 enum float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055f; 347 enum float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4f; 348 enum float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055f; 349 enum float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045f; 350 enum float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5f; 351 enum int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32; 352 enum int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; 353 enum int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; 354 enum int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128; 355 enum int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32; 356 enum int D3D11_STANDARD_VECTOR_SIZE = 4; 357 enum int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32; 358 enum int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; 359 enum int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; 360 enum int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; 361 enum int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; 362 enum int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; 363 enum int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; 364 enum int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; 365 enum int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; 366 enum int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; 367 enum int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; 368 enum int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; 369 enum int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0; 370 enum int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; 371 enum int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; 372 enum int D3D11_VIEWPORT_BOUNDS_MAX = 32767; 373 enum int D3D11_VIEWPORT_BOUNDS_MIN = -32768; 374 enum int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4; 375 enum int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 3; 376 enum int D3D11_VS_INPUT_REGISTER_COUNT = 32; 377 enum int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2; 378 enum int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1; 379 enum int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4; 380 enum int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 381 enum int D3D11_VS_OUTPUT_REGISTER_COUNT = 32; 382 enum int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; 383 enum int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; 384 enum int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; 385 enum int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; 386 387 enum int D3D11_FILTER_REDUCTION_TYPE_MASK = 0x3; 388 enum int D3D11_FILTER_REDUCTION_TYPE_SHIFT = 7; 389 enum int D3D11_FILTER_TYPE_MASK = 0x3; 390 enum int D3D11_MIN_FILTER_SHIFT = 4; 391 enum int D3D11_MAG_FILTER_SHIFT = 2; 392 enum int D3D11_MIP_FILTER_SHIFT = 0; 393 enum int D3D11_COMPARISON_FILTERING_BIT = 0x80; 394 enum int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40; 395 396 const IID D3D11_KEY_EXCHANGE_RSAES_OAEP = {0xc1949895, 0xd72a, 0x4a1d, [0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20]}; 397 const IID D3D11_CRYPTO_TYPE_AES128_CTR = {0x9b6bd711, 0x4f74, 0x41c9, [0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f]}; 398 const IID D3D11_DECODER_ENCRYPTION_HW_CENC = {0x89d6ac4f, 0x9f2, 0x4229, [0xb2, 0xcd, 0x37, 0x74, 0xa, 0x6d, 0xfd, 0x81]}; 399 const IID D3D11_KEY_EXCHANGE_HW_PROTECTION = {0xb1170d8a, 0x628d, 0x4da3, [0xad, 0x3b, 0x82, 0xdd, 0xb0, 0x8b, 0x49, 0x70]}; 400 const IID D3D11_DECODER_PROFILE_MPEG2_MOCOMP = {0xe6a9f44b, 0x61b0, 0x4563, [0x9e, 0xa4, 0x63, 0xd2, 0xa3, 0xc6, 0xfe, 0x66]}; 401 const IID D3D11_DECODER_PROFILE_MPEG2_IDCT = {0xbf22ad00, 0x03ea, 0x4690, [0x80, 0x77, 0x47, 0x33, 0x46, 0x20, 0x9b, 0x7e]}; 402 const IID D3D11_DECODER_PROFILE_MPEG2_VLD = {0xee27417f, 0x5e28, 0x4e65, [0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9]}; 403 const IID D3D11_DECODER_PROFILE_MPEG1_VLD = {0x6f3ec719, 0x3735, 0x42cc, [0x80, 0x63, 0x65, 0xcc, 0x3c, 0xb3, 0x66, 0x16]}; 404 const IID D3D11_DECODER_PROFILE_MPEG2and1_VLD = {0x86695f12, 0x340e, 0x4f04, [0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60]}; 405 const IID D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT = {0x1b81be64, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 406 const IID D3D11_DECODER_PROFILE_H264_MOCOMP_FGT = {0x1b81be65, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 407 const IID D3D11_DECODER_PROFILE_H264_IDCT_NOFGT = {0x1b81be66, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 408 const IID D3D11_DECODER_PROFILE_H264_IDCT_FGT = {0x1b81be67, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 409 const IID D3D11_DECODER_PROFILE_H264_VLD_NOFGT = {0x1b81be68, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 410 const IID D3D11_DECODER_PROFILE_H264_VLD_FGT = {0x1b81be69, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 411 const IID D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT = {0xd5f04ff9, 0x3418, 0x45d8, [0x95, 0x61, 0x32, 0xa7, 0x6a, 0xae, 0x2d, 0xdd]}; 412 const IID D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT = {0xd79be8da, 0x0cf1, 0x4c81, [0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d]}; 413 const IID D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT = {0xf9aaccbb, 0xc2b6, 0x4cfc, [0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52]}; 414 const IID D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT = {0x705b9d82, 0x76cf, 0x49d6, [0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c]}; 415 const IID D3D11_DECODER_PROFILE_WMV8_POSTPROC = {0x1b81be80, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 416 const IID D3D11_DECODER_PROFILE_WMV8_MOCOMP = {0x1b81be81, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 417 const IID D3D11_DECODER_PROFILE_WMV9_POSTPROC = {0x1b81be90, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 418 const IID D3D11_DECODER_PROFILE_WMV9_MOCOMP = {0x1b81be91, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 419 const IID D3D11_DECODER_PROFILE_WMV9_IDCT = {0x1b81be94, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 420 const IID D3D11_DECODER_PROFILE_VC1_POSTPROC = {0x1b81beA0, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 421 const IID D3D11_DECODER_PROFILE_VC1_MOCOMP = {0x1b81beA1, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 422 const IID D3D11_DECODER_PROFILE_VC1_IDCT = {0x1b81beA2, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 423 const IID D3D11_DECODER_PROFILE_VC1_VLD = {0x1b81beA3, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 424 const IID D3D11_DECODER_PROFILE_VC1_D2010 = {0x1b81beA4, 0xa0c7, 0x11d3, [0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5]}; 425 const IID D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE = {0xefd64d74, 0xc9e8, 0x41d7, [0xa5, 0xe9, 0xe9, 0xb0, 0xe3, 0x9f, 0xa3, 0x19]}; 426 const IID D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC = {0xed418a9f, 0x010d, 0x4eda, [0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e]}; 427 const IID D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC = {0xab998b5b, 0x4258, 0x44a9, [0x9f, 0xeb, 0x94, 0xe5, 0x97, 0xa6, 0xba, 0xae]}; 428 const IID D3D11_DECODER_PROFILE_HEVC_VLD_MAIN = {0x5b11d51b, 0x2f4c, 0x4452, [0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0]}; 429 const IID D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10 = {0x107af0e0, 0xef1a, 0x4d19, [0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13]}; 430 const IID D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0 = {0x463707f8, 0xa1d0, 0x4585, [0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e]}; 431 const IID D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2 = {0xa4c749ef, 0x6ecf, 0x48aa, [0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7]}; 432 const IID D3D11_DECODER_PROFILE_VP8_VLD = {0x90b899ea, 0x3a62, 0x4705, [0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7]}; 433 const IID D3D11_AUTHENTICATED_QUERY_PROTECTION = {0xa84eb584, 0xc495, 0x48aa, [0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5]}; 434 const IID D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE = {0xbc1b18a5, 0xb1fb, 0x42ab, [0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe]}; 435 const IID D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE = {0xec1c539d, 0x8cff, 0x4e2a, [0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80]}; 436 const IID D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION = {0x2634499e, 0xd018, 0x4d74, [0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d]}; 437 const IID D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT = {0xdb207b3, 0x9450, 0x46a6, [0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2]}; 438 const IID D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS = {0x649bbadb, 0xf0f4, 0x4639, [0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac]}; 439 const IID D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT = {0x12f0bd6, 0xe662, 0x4474, [0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d]}; 440 const IID D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT = {0x2c042b5e, 0x8c07, 0x46d5, [0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31]}; 441 const IID D3D11_AUTHENTICATED_QUERY_OUTPUT_ID = {0x839ddca3, 0x9b4e, 0x41e4, [0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7]}; 442 const IID D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES = {0x6214d9d2, 0x432c, 0x4abb, [0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b]}; 443 const IID D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT = {0xb30f7066, 0x203c, 0x4b07, [0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e]}; 444 const IID D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID = {0xf83a5958, 0xe986, 0x4bda, [0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7]}; 445 const IID D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE = {0xec1791c7, 0xdad3, 0x4f15, [0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0]}; 446 const IID D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE = {0x6114bdb, 0x3523, 0x470a, [0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0]}; 447 const IID D3D11_AUTHENTICATED_CONFIGURE_PROTECTION = {0x50455658, 0x3f47, 0x4362, [0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29]}; 448 const IID D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION = {0x6346cc54, 0x2cfc, 0x4ad4, [0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0]}; 449 const IID D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE = {0x772d047, 0x1b40, 0x48e8, [0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1]}; 450 const IID D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE = {0x41fff286, 0x6ae0, 0x4d43, [0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a]}; 451 452 /// 453 /// Mixins 454 /// 455 456 ///The following macros have not been converted to mixins yet 457 /* 458 #define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ 459 ( ( D3D11_FILTER ) ( \ 460 ( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | \ 461 ( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | \ 462 ( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) | \ 463 ( ( ( reduction ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) << D3D11_FILTER_REDUCTION_TYPE_SHIFT ) ) ) 464 #define D3D11_ENCODE_ANISOTROPIC_FILTER( reduction ) \ 465 ( ( D3D11_FILTER ) ( \ 466 D3D11_ANISOTROPIC_FILTERING_BIT | \ 467 D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR, \ 468 D3D11_FILTER_TYPE_LINEAR, \ 469 D3D11_FILTER_TYPE_LINEAR, \ 470 reduction ) ) ) 471 #define D3D11_DECODE_MIN_FILTER( d3d11Filter ) \ 472 ( ( D3D11_FILTER_TYPE ) \ 473 ( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 474 #define D3D11_DECODE_MAG_FILTER( d3d11Filter ) \ 475 ( ( D3D11_FILTER_TYPE ) \ 476 ( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 477 #define D3D11_DECODE_MIP_FILTER( d3d11Filter ) \ 478 ( ( D3D11_FILTER_TYPE ) \ 479 ( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 480 #define D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) \ 481 ( ( D3D11_FILTER_REDUCTION_TYPE ) \ 482 ( ( ( d3d11Filter ) >> D3D11_FILTER_REDUCTION_TYPE_SHIFT ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) ) 483 #define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter ) \ 484 ( D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) == D3D11_FILTER_REDUCTION_TYPE_COMPARISON ) 485 #define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter ) \ 486 ( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) && \ 487 ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) && \ 488 ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) && \ 489 ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) ) 490 */ 491 492 /// 493 /// Functions 494 /// 495 496 extern (Windows) { 497 HRESULT D3D11CreateDevice(IDXGIAdapter pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, ID3D11Device *ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel, ID3D11DeviceContext *ppImmediateContext); 498 HRESULT D3D11CreateDeviceAndSwapChain(IDXGIAdapter pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain *ppSwapChain, ID3D11Device *ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel, ID3D11DeviceContext *ppImmediateContext); 499 } 500 uint D3D11CalcSubresource(uint MipSlice, uint ArraySlice, uint MipLevels ) { return MipSlice + ArraySlice * MipLevels; } 501 502 /// 503 /// Enumerations 504 /// 505 506 alias D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; 507 alias D3D_PRIMITIVE D3D11_PRIMITIVE; 508 alias D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; 509 510 enum D3D11_INPUT_CLASSIFICATION : uint 511 { 512 VERTEX_DATA = 0, 513 INSTANCE_DATA = 1 514 } 515 516 enum D3D11_FILL_MODE : uint 517 { 518 WIREFRAME = 2, 519 SOLID = 3 520 } 521 522 enum D3D11_CULL_MODE : uint 523 { 524 NONE = 1, 525 FRONT = 2, 526 BACK = 3 527 } 528 529 enum D3D11_RESOURCE_DIMENSION : uint 530 { 531 UNKNOWN = 0, 532 BUFFER = 1, 533 TEXTURE1D = 2, 534 TEXTURE2D = 3, 535 TEXTURE3D = 4 536 } 537 538 enum D3D11_DSV_DIMENSION : uint 539 { 540 UNKNOWN = 0, 541 TEXTURE1D = 1, 542 TEXTURE1DARRAY = 2, 543 TEXTURE2D = 3, 544 TEXTURE2DARRAY = 4, 545 TEXTURE2DMS = 5, 546 TEXTURE2DMSARRAY = 6 547 } 548 549 enum D3D11_RTV_DIMENSION : uint 550 { 551 UNKNOWN = 0, 552 BUFFER = 1, 553 TEXTURE1D = 2, 554 TEXTURE1DARRAY = 3, 555 TEXTURE2D = 4, 556 TEXTURE2DARRAY = 5, 557 TEXTURE2DMS = 6, 558 TEXTURE2DMSARRAY = 7, 559 TEXTURE3D = 8 560 } 561 562 enum D3D11_UAV_DIMENSION : uint 563 { 564 UNKNOWN = 0, 565 BUFFER = 1, 566 TEXTURE1D = 2, 567 TEXTURE1DARRAY = 3, 568 TEXTURE2D = 4, 569 TEXTURE2DARRAY = 5, 570 TEXTURE3D = 8 571 } 572 573 enum D3D11_USAGE : uint 574 { 575 DEFAULT = 0, 576 IMMUTABLE = 1, 577 DYNAMIC = 2, 578 STAGING = 3 579 } 580 581 enum D3D11_BIND_FLAG : uint 582 { 583 VERTEX_BUFFER = 0x1L, 584 INDEX_BUFFER = 0x2L, 585 CONSTANT_BUFFER = 0x4L, 586 SHADER_RESOURCE = 0x8L, 587 STREAM_OUTPUT = 0x10L, 588 RENDER_TARGET = 0x20L, 589 DEPTH_STENCIL = 0x40L, 590 UNORDERED_ACCESS = 0x80L, 591 DECODER = 0x200L, 592 VIDEO_ENCODER = 0x400L 593 } 594 595 enum D3D11_CPU_ACCESS_FLAG : uint 596 { 597 WRITE = 0x10000L, 598 READ = 0x20000L 599 } 600 601 enum D3D11_RESOURCE_MISC_FLAG : uint 602 { 603 GENERATE_MIPS = 0x1L, 604 SHARED = 0x2L, 605 TEXTURECUBE = 0x4L, 606 DRAWINDIRECT_ARGS = 0x10L, 607 BUFFER_ALLOW_RAW_VIEWS = 0x20L, 608 BUFFER_STRUCTURED = 0x40L, 609 RESOURCE_CLAMP = 0x80L, 610 SHARED_KEYEDMUTEX = 0x100L, 611 GDI_COMPATIBLE = 0x200L, 612 SHARED_NTHANDLE = 0x800L, 613 RESTRICTED_CONTENT = 0x1000L, 614 RESTRICT_SHARED_RESOURCE = 0x2000L, 615 RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000L, 616 GUARDED = 0x8000L, 617 TILE_POOL = 0x20000L, 618 TILED = 0x40000L, 619 HW_PROTECTED = 0x80000L 620 } 621 622 enum D3D11_MAP : uint 623 { 624 READ = 1, 625 WRITE = 2, 626 READ_WRITE = 3, 627 WRITE_DISCARD = 4, 628 WRITE_NO_OVERWRITE = 5 629 } 630 631 enum D3D11_MAP_FLAG : uint 632 { 633 DO_NOT_WAIT = 0x100000L 634 } 635 636 enum D3D11_RAISE_FLAG : uint 637 { 638 DRIVER_INTERNAL_ERROR = 0x1L 639 } 640 641 enum D3D11_CLEAR_FLAG : uint 642 { 643 DEPTH = 0x1L, 644 STENCIL = 0x2L 645 } 646 647 enum D3D11_COMPARISON_FUNC : uint 648 { 649 NEVER = 1, 650 LESS = 2, 651 EQUAL = 3, 652 LESS_EQUAL = 4, 653 GREATER = 5, 654 NOT_EQUAL = 6, 655 GREATER_EQUAL = 7, 656 ALWAYS = 8 657 } 658 659 enum D3D11_DEPTH_WRITE_MASK : uint 660 { 661 ZERO = 0, 662 ALL = 1 663 } 664 665 enum D3D11_STENCIL_OP : uint 666 { 667 KEEP = 1, 668 ZERO = 2, 669 REPLACE = 3, 670 INCR_SAT = 4, 671 DECR_SAT = 5, 672 INVERT = 6, 673 INCR = 7, 674 DECR = 8 675 } 676 677 enum D3D11_BLEND : uint 678 { 679 ZERO = 1, 680 ONE = 2, 681 SRC_COLOR = 3, 682 INV_SRC_COLOR = 4, 683 SRC_ALPHA = 5, 684 INV_SRC_ALPHA = 6, 685 DEST_ALPHA = 7, 686 INV_DEST_ALPHA = 8, 687 DEST_COLOR = 9, 688 INV_DEST_COLOR = 10, 689 SRC_ALPHA_SAT = 11, 690 BLEND_FACTOR = 14, 691 INV_BLEND_FACTOR = 15, 692 SRC1_COLOR = 16, 693 INV_SRC1_COLOR = 17, 694 SRC1_ALPHA = 18, 695 INV_SRC1_ALPHA = 19 696 } 697 698 enum D3D11_BLEND_OP : uint 699 { 700 ADD = 1, 701 SUBTRACT = 2, 702 REV_SUBTRACT = 3, 703 MIN = 4, 704 MAX = 5 705 } 706 707 enum D3D11_COLOR_WRITE_ENABLE : uint 708 { 709 RED = 1, 710 GREEN = 2, 711 BLUE = 4, 712 ALPHA = 8, 713 ALL = ( ( ( RED | GREEN ) | BLUE ) | ALPHA ) 714 } 715 716 enum D3D11_TEXTURECUBE_FACE : uint 717 { 718 POSITIVE_X = 0, 719 NEGATIVE_X = 1, 720 POSITIVE_Y = 2, 721 NEGATIVE_Y = 3, 722 POSITIVE_Z = 4, 723 NEGATIVE_Z = 5 724 } 725 726 enum D3D11_BUFFEREX_SRV_FLAG : uint 727 { 728 RAW = 0x1 729 } 730 731 enum D3D11_DSV_FLAG : uint 732 { 733 DEPTH = 0x1L, 734 STENCIL = 0x2L 735 } 736 737 enum D3D11_BUFFER_UAV_FLAG : uint 738 { 739 RAW = 0x1, 740 APPEND = 0x2, 741 COUNTER = 0x4 742 } 743 744 enum D3D11_FILTER : uint 745 { 746 MIN_MAG_MIP_POINT = 0, 747 MIN_MAG_POINT_MIP_LINEAR = 0x1, 748 MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, 749 MIN_POINT_MAG_MIP_LINEAR = 0x5, 750 MIN_LINEAR_MAG_MIP_POINT = 0x10, 751 MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 752 MIN_MAG_LINEAR_MIP_POINT = 0x14, 753 MIN_MAG_MIP_LINEAR = 0x15, 754 ANISOTROPIC = 0x55, 755 COMPARISON_MIN_MAG_MIP_POINT = 0x80, 756 COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 757 COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 758 COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 759 COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 760 COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 761 COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 762 COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 763 COMPARISON_ANISOTROPIC = 0xd5, 764 MINIMUM_MIN_MAG_MIP_POINT = 0x100, 765 MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, 766 MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, 767 MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, 768 MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, 769 MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, 770 MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, 771 MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, 772 MINIMUM_ANISOTROPIC = 0x155, 773 MAXIMUM_MIN_MAG_MIP_POINT = 0x180, 774 MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, 775 MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, 776 MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, 777 MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, 778 MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, 779 MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, 780 MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, 781 MAXIMUM_ANISOTROPIC = 0x1d5 782 } 783 784 enum D3D11_FILTER_TYPE : uint 785 { 786 POINT = 0, 787 LINEAR = 1 788 } 789 790 enum D3D11_FILTER_REDUCTION_TYPE : uint 791 { 792 STANDARD = 0, 793 COMPARISON = 1, 794 MINIMUM = 2, 795 MAXIMUM = 3 796 } 797 798 enum D3D11_TEXTURE_ADDRESS_MODE : uint 799 { 800 WRAP = 1, 801 MIRROR = 2, 802 CLAMP = 3, 803 BORDER = 4, 804 MIRROR_ONCE = 5 805 } 806 807 enum D3D11_FORMAT_SUPPORT : uint 808 { 809 BUFFER = 0x1, 810 IA_VERTEX_BUFFER = 0x2, 811 IA_INDEX_BUFFER = 0x4, 812 SO_BUFFER = 0x8, 813 TEXTURE1D = 0x10, 814 TEXTURE2D = 0x20, 815 TEXTURE3D = 0x40, 816 TEXTURECUBE = 0x80, 817 SHADER_LOAD = 0x100, 818 SHADER_SAMPLE = 0x200, 819 SHADER_SAMPLE_COMPARISON = 0x400, 820 SHADER_SAMPLE_MONO_TEXT = 0x800, 821 MIP = 0x1000, 822 MIP_AUTOGEN = 0x2000, 823 RENDER_TARGET = 0x4000, 824 BLENDABLE = 0x8000, 825 DEPTH_STENCIL = 0x10000, 826 CPU_LOCKABLE = 0x20000, 827 MULTISAMPLE_RESOLVE = 0x40000, 828 DISPLAY = 0x80000, 829 CAST_WITHIN_BIT_LAYOUT = 0x100000, 830 MULTISAMPLE_RENDERTARGET = 0x200000, 831 MULTISAMPLE_LOAD = 0x400000, 832 SHADER_GATHER = 0x800000, 833 BACK_BUFFER_CAST = 0x1000000, 834 TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, 835 SHADER_GATHER_COMPARISON = 0x4000000, 836 DECODER_OUTPUT = 0x8000000, 837 VIDEO_PROCESSOR_OUTPUT = 0x10000000, 838 VIDEO_PROCESSOR_INPUT = 0x20000000, 839 VIDEO_ENCODER = 0x40000000 840 } 841 842 enum D3D11_FORMAT_SUPPORT2 : uint 843 { 844 UAV_ATOMIC_ADD = 0x1, 845 UAV_ATOMIC_BITWISE_OPS = 0x2, 846 UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, 847 UAV_ATOMIC_EXCHANGE = 0x8, 848 UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, 849 UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, 850 UAV_TYPED_LOAD = 0x40, 851 UAV_TYPED_STORE = 0x80, 852 OUTPUT_MERGER_LOGIC_OP = 0x100, 853 TILED = 0x200, 854 SHAREABLE = 0x400, 855 MULTIPLANE_OVERLAY = 0x4000 856 } 857 858 enum D3D11_ASYNC_GETDATA_FLAG : uint 859 { 860 DONOTFLUSH = 0x1 861 } 862 863 enum D3D11_QUERY : uint 864 { 865 EVENT = 0, 866 OCCLUSION = ( EVENT + 1 ) , 867 TIMESTAMP = ( OCCLUSION + 1 ) , 868 TIMESTAMP_DISJOINT = ( TIMESTAMP + 1 ) , 869 PIPELINE_STATISTICS = ( TIMESTAMP_DISJOINT + 1 ) , 870 OCCLUSION_PREDICATE = ( PIPELINE_STATISTICS + 1 ) , 871 SO_STATISTICS = ( OCCLUSION_PREDICATE + 1 ) , 872 SO_OVERFLOW_PREDICATE = ( SO_STATISTICS + 1 ) , 873 SO_STATISTICS_STREAM0 = ( SO_OVERFLOW_PREDICATE + 1 ) , 874 SO_OVERFLOW_PREDICATE_STREAM0 = ( SO_STATISTICS_STREAM0 + 1 ) , 875 SO_STATISTICS_STREAM1 = ( SO_OVERFLOW_PREDICATE_STREAM0 + 1 ) , 876 SO_OVERFLOW_PREDICATE_STREAM1 = ( SO_STATISTICS_STREAM1 + 1 ) , 877 SO_STATISTICS_STREAM2 = ( SO_OVERFLOW_PREDICATE_STREAM1 + 1 ) , 878 SO_OVERFLOW_PREDICATE_STREAM2 = ( SO_STATISTICS_STREAM2 + 1 ) , 879 SO_STATISTICS_STREAM3 = ( SO_OVERFLOW_PREDICATE_STREAM2 + 1 ) , 880 SO_OVERFLOW_PREDICATE_STREAM3 = ( SO_STATISTICS_STREAM3 + 1 ) 881 } 882 883 enum D3D11_QUERY_MISC_FLAG : uint 884 { 885 PREDICATEHINT = 0x1 886 } 887 888 enum D3D11_COUNTER : uint 889 { 890 DEVICE_DEPENDENT_0 = 0x40000000 891 } 892 893 enum D3D11_COUNTER_TYPE : uint 894 { 895 FLOAT32 = 0, 896 UINT16 = ( FLOAT32 + 1 ) , 897 UINT32 = ( UINT16 + 1 ) , 898 UINT64 = ( UINT32 + 1 ) 899 } 900 901 enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS : uint 902 { 903 STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, 904 CENTER_MULTISAMPLE_PATTERN = 0xfffffffe 905 } 906 907 enum D3D11_DEVICE_CONTEXT_TYPE : uint 908 { 909 IMMEDIATE = 0, 910 DEFERRED = ( IMMEDIATE + 1 ) 911 } 912 913 enum D3D11_FEATURE : uint 914 { 915 THREADING = 0, 916 DOUBLES = ( THREADING + 1 ) , 917 FORMAT_SUPPORT = ( DOUBLES + 1 ) , 918 FORMAT_SUPPORT2 = ( FORMAT_SUPPORT + 1 ) , 919 D3D10_X_HARDWARE_OPTIONS = ( FORMAT_SUPPORT2 + 1 ) , 920 D3D11_OPTIONS = ( D3D10_X_HARDWARE_OPTIONS + 1 ) , 921 ARCHITECTURE_INFO = ( D3D11_OPTIONS + 1 ) , 922 D3D9_OPTIONS = ( ARCHITECTURE_INFO + 1 ) , 923 SHADER_MIN_PRECISION_SUPPORT = ( D3D9_OPTIONS + 1 ) , 924 D3D9_SHADOW_SUPPORT = ( SHADER_MIN_PRECISION_SUPPORT + 1 ) , 925 D3D11_OPTIONS1 = ( D3D9_SHADOW_SUPPORT + 1 ) , 926 D3D9_SIMPLE_INSTANCING_SUPPORT = ( D3D11_OPTIONS1 + 1 ) , 927 MARKER_SUPPORT = ( D3D9_SIMPLE_INSTANCING_SUPPORT + 1 ) , 928 D3D9_OPTIONS1 = ( MARKER_SUPPORT + 1 ) , 929 D3D11_OPTIONS2 = ( D3D9_OPTIONS1 + 1 ) , 930 D3D11_OPTIONS3 = ( D3D11_OPTIONS2 + 1 ) , 931 GPU_VIRTUAL_ADDRESS_SUPPORT = ( D3D11_OPTIONS3 + 1 ) , 932 D3D11_OPTIONS4 = ( GPU_VIRTUAL_ADDRESS_SUPPORT + 1 ) , 933 SHADER_CACHE = ( D3D11_OPTIONS4 + 1 ) 934 } 935 936 enum D3D11_SHADER_MIN_PRECISION_SUPPORT : uint 937 { 938 PRECISION_10_BIT = 0x1, 939 PRECISION_16_BIT = 0x2 940 } 941 942 enum D3D11_TILED_RESOURCES_TIER : uint 943 { 944 NOT_SUPPORTED = 0, 945 TIER_1 = 1, 946 TIER_2 = 2, 947 TIER_3 = 3 948 } 949 950 enum D3D11_CONSERVATIVE_RASTERIZATION_TIER : uint 951 { 952 NOT_SUPPORTED = 0, 953 TIER_1 = 1, 954 TIER_2 = 2, 955 TIER_3 = 3 956 } 957 958 enum D3D11_SHADER_CACHE_SUPPORT_FLAGS : uint 959 { 960 NONE = 0, 961 AUTOMATIC_INPROC_CACHE = 0x1, 962 AUTOMATIC_DISK_CACHE = 0x2 963 } 964 965 enum D3D11_VIDEO_DECODER_BUFFER_TYPE : uint 966 { 967 PICTURE_PARAMETERS = 0, 968 MACROBLOCK_CONTROL = 1, 969 RESIDUAL_DIFFERENCE = 2, 970 DEBLOCKING_CONTROL = 3, 971 INVERSE_QUANTIZATION_MATRIX = 4, 972 SLICE_CONTROL = 5, 973 BITSTREAM = 6, 974 MOTION_VECTOR = 7, 975 FILM_GRAIN = 8 976 } 977 978 enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT : uint 979 { 980 INPUT = 0x1, 981 OUTPUT = 0x2 982 } 983 984 enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS : uint 985 { 986 LINEAR_SPACE = 0x1, 987 xvYCC = 0x2, 988 RGB_RANGE_CONVERSION = 0x4, 989 YCbCr_MATRIX_CONVERSION = 0x8, 990 NOMINAL_RANGE = 0x10 991 } 992 993 enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS : uint 994 { 995 ALPHA_FILL = 0x1, 996 CONSTRICTION = 0x2, 997 LUMA_KEY = 0x4, 998 ALPHA_PALETTE = 0x8, 999 LEGACY = 0x10, 1000 STEREO = 0x20, 1001 ROTATION = 0x40, 1002 ALPHA_STREAM = 0x80, 1003 PIXEL_ASPECT_RATIO = 0x100, 1004 MIRROR = 0x200, 1005 SHADER_USAGE = 0x400, 1006 METADATA_HDR10 = 0x800 1007 } 1008 1009 enum CAPS : uint 1010 { 1011 BRIGHTNESS = 0x1, 1012 CONTRAST = 0x2, 1013 HUE = 0x4, 1014 SATURATION = 0x8, 1015 NOISE_REDUCTION = 0x10, 1016 EDGE_ENHANCEMENT = 0x20, 1017 ANAMORPHIC_SCALING = 0x40, 1018 STEREO_ADJUSTMENT = 0x80 1019 } 1020 1021 enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS : uint 1022 { 1023 RGB_INTERLACED = 0x1, 1024 RGB_PROCAMP = 0x2, 1025 RGB_LUMA_KEY = 0x4, 1026 PALETTE_INTERLACED = 0x8 1027 } 1028 1029 enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS : uint 1030 { 1031 DENOISE = 0x1, 1032 DERINGING = 0x2, 1033 EDGE_ENHANCEMENT = 0x4, 1034 COLOR_CORRECTION = 0x8, 1035 FLESH_TONE_MAPPING = 0x10, 1036 IMAGE_STABILIZATION = 0x20, 1037 SUPER_RESOLUTION = 0x40, 1038 ANAMORPHIC_SCALING = 0x80 1039 } 1040 1041 enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS : uint 1042 { 1043 MONO_OFFSET = 0x1, 1044 ROW_INTERLEAVED = 0x2, 1045 COLUMN_INTERLEAVED = 0x4, 1046 CHECKERBOARD = 0x8, 1047 FLIP_MODE = 0x10 1048 } 1049 1050 enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS : uint 1051 { 1052 DEINTERLACE_BLEND = 0x1, 1053 DEINTERLACE_BOB = 0x2, 1054 DEINTERLACE_ADAPTIVE = 0x4, 1055 DEINTERLACE_MOTION_COMPENSATION = 0x8, 1056 INVERSE_TELECINE = 0x10, 1057 FRAME_RATE_CONVERSION = 0x20 1058 } 1059 1060 enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS : uint 1061 { 1062 CAPS_32 = 0x1, 1063 CAPS_22 = 0x2, 1064 CAPS_2224 = 0x4, 1065 CAPS_2332 = 0x8, 1066 CAPS_32322 = 0x10, 1067 CAPS_55 = 0x20, 1068 CAPS_64 = 0x40, 1069 CAPS_87 = 0x80, 1070 CAPS_222222222223 = 0x100, 1071 CAPS_OTHER = 0x80000000 1072 } 1073 1074 enum D3D11_CONTENT_PROTECTION_CAPS : uint 1075 { 1076 SOFTWARE = 0x1, 1077 HARDWARE = 0x2, 1078 PROTECTION_ALWAYS_ON = 0x4, 1079 PARTIAL_DECRYPTION = 0x8, 1080 CONTENT_KEY = 0x10, 1081 FRESHEN_SESSION_KEY = 0x20, 1082 ENCRYPTED_READ_BACK = 0x40, 1083 ENCRYPTED_READ_BACK_KEY = 0x80, 1084 SEQUENTIAL_CTR_IV = 0x100, 1085 ENCRYPT_SLICEDATA_ONLY = 0x200, 1086 DECRYPTION_BLT = 0x400, 1087 HARDWARE_PROTECT_UNCOMPRESSED = 0x800, 1088 HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000, 1089 HARDWARE_TEARDOWN = 0x2000, 1090 HARDWARE_DRM_COMMUNICATION = 0x4000 1091 } 1092 1093 enum D3D11_VIDEO_PROCESSOR_FILTER : uint 1094 { 1095 BRIGHTNESS = 0, 1096 CONTRAST = 1, 1097 HUE = 2, 1098 SATURATION = 3, 1099 NOISE_REDUCTION = 4, 1100 EDGE_ENHANCEMENT = 5, 1101 ANAMORPHIC_SCALING = 6, 1102 STEREO_ADJUSTMENT = 7 1103 } 1104 1105 enum D3D11_VIDEO_FRAME_FORMAT : uint 1106 { 1107 PROGRESSIVE = 0, 1108 INTERLACED_TOP_FIELD_FIRST = 1, 1109 INTERLACED_BOTTOM_FIELD_FIRST = 2 1110 } 1111 1112 enum D3D11_VIDEO_USAGE : uint 1113 { 1114 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0, 1115 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1, 1116 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2 1117 } 1118 1119 enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE : uint 1120 { 1121 RANGE_UNDEFINED = 0, 1122 RANGE_16_235 = 1, 1123 RANGE_0_255 = 2 1124 } 1125 1126 enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE : uint 1127 { 1128 OPAQUE = 0, 1129 BACKGROUND = 1, 1130 DESTINATION = 2, 1131 SOURCE_STREAM = 3 1132 } 1133 1134 enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE : uint 1135 { 1136 NORMAL = 0, 1137 HALF = 1, 1138 CUSTOM = 2 1139 } 1140 1141 enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT : uint 1142 { 1143 MONO = 0, 1144 HORIZONTAL = 1, 1145 VERTICAL = 2, 1146 SEPARATE = 3, 1147 MONO_OFFSET = 4, 1148 ROW_INTERLEAVED = 5, 1149 COLUMN_INTERLEAVED = 6, 1150 CHECKERBOARD = 7 1151 } 1152 1153 enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE : uint 1154 { 1155 NONE = 0, 1156 FRAME0 = 1, 1157 FRAME1 = 2 1158 } 1159 1160 enum D3D11_VIDEO_PROCESSOR_ROTATION : uint 1161 { 1162 ROTATION_IDENTITY = 0, 1163 ROTATION_90 = 1, 1164 ROTATION_180 = 2, 1165 ROTATION_270 = 3 1166 } 1167 1168 enum D3D11_AUTHENTICATED_CHANNEL_TYPE : uint 1169 { 1170 D3D11 = 1, 1171 DRIVER_SOFTWARE = 2, 1172 DRIVER_HARDWARE = 3 1173 } 1174 1175 enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE : uint 1176 { 1177 UNKNOWN = 0, 1178 DWM = 1, 1179 HANDLE = 2 1180 } 1181 1182 enum D3D11_BUS_TYPE : uint 1183 { 1184 TYPE_OTHER = 0, 1185 TYPE_PCI = 0x1, 1186 TYPE_PCIX = 0x2, 1187 TYPE_PCIEXPRESS = 0x3, 1188 TYPE_AGP = 0x4, 1189 IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000, 1190 IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000, 1191 IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000, 1192 IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000, 1193 IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000, 1194 IMPL_MODIFIER_NON_STANDARD = 0x80000000 1195 } 1196 1197 enum D3D11_VDOV_DIMENSION : uint 1198 { 1199 UNKNOWN = 0, 1200 TEXTURE2D = 1 1201 } 1202 1203 enum D3D11_VPIV_DIMENSION : uint 1204 { 1205 UNKNOWN = 0, 1206 TEXTURE2D = 1 1207 } 1208 1209 enum D3D11_VPOV_DIMENSION : uint 1210 { 1211 UNKNOWN = 0, 1212 TEXTURE2D = 1, 1213 TEXTURE2DARRAY = 2 1214 } 1215 1216 enum D3D11_CREATE_DEVICE_FLAG : uint 1217 { 1218 SINGLETHREADED = 0x1, 1219 DEBUG = 0x2, 1220 SWITCH_TO_REF = 0x4, 1221 PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, 1222 BGRA_SUPPORT = 0x20, 1223 DEBUGGABLE = 0x40, 1224 PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, 1225 DISABLE_GPU_TIMEOUT = 0x100, 1226 VIDEO_SUPPORT = 0x800 1227 } 1228 1229 /// 1230 /// Structures 1231 /// 1232 1233 alias RECT D3D11_RECT; 1234 1235 struct CD3D11_DEFAULT {}; 1236 1237 struct D3D11_BOX { 1238 uint left; 1239 uint top; 1240 uint front; 1241 uint right; 1242 uint bottom; 1243 uint back; 1244 } 1245 1246 struct D3D11_COUNTER_DESC { 1247 D3D11_COUNTER Counter; 1248 uint MiscFlags; 1249 } 1250 1251 struct D3D11_COUNTER_INFO { 1252 D3D11_COUNTER LastDeviceDependentCounter; 1253 uint NumSimultaneousCounters; 1254 ubyte NumDetectableParallelUnits; 1255 } 1256 1257 struct D3D11_DEPTH_STENCIL_DESC { 1258 bool DepthEnable; 1259 D3D11_DEPTH_WRITE_MASK DepthWriteMask; 1260 D3D11_COMPARISON_FUNC DepthFunc; 1261 bool StencilEnable; 1262 ubyte StencilReadMask; 1263 ubyte StencilWriteMask; 1264 D3D11_DEPTH_STENCILOP_DESC FrontFace; 1265 D3D11_DEPTH_STENCILOP_DESC BackFace; 1266 } 1267 1268 struct D3D11_DEPTH_STENCILOP_DESC { 1269 D3D11_STENCIL_OP StencilFailOp; 1270 D3D11_STENCIL_OP StencilDepthFailOp; 1271 D3D11_STENCIL_OP StencilPassOp; 1272 D3D11_COMPARISON_FUNC StencilFunc; 1273 } 1274 1275 struct DATA_D3D10_X_HARDWARE_OPTIONS { 1276 bool ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; 1277 } 1278 1279 struct DATA_DOUBLES { 1280 bool DoublePrecisionFloatShaderOps; 1281 } 1282 1283 struct DATA_FORMAT_SUPPORT { 1284 DXGI_FORMAT InFormat; 1285 uint OutFormatSupport; 1286 } 1287 1288 struct DATA_FORMAT_SUPPORT2 { 1289 DXGI_FORMAT InFormat; 1290 uint OutFormatSupport2; 1291 } 1292 1293 struct DATA_THREADING { 1294 bool DriverConcurrentCreates; 1295 bool DriverCommandLists; 1296 } 1297 1298 struct D3D11_INPUT_ELEMENT_DESC { 1299 const(char)* SemanticName; 1300 uint SemanticIndex; 1301 DXGI_FORMAT Format; 1302 uint InputSlot; 1303 uint AlignedByteOffset; 1304 D3D11_INPUT_CLASSIFICATION InputSlotClass; 1305 uint InstanceDataStepRate; 1306 } 1307 1308 struct DATA_PIPELINE_STATISTICS { 1309 ulong IAVertices; 1310 ulong IAPrimitives; 1311 ulong VSInvocations; 1312 ulong GSInvocations; 1313 ulong GSPrimitives; 1314 ulong CInvocations; 1315 ulong CPrimitives; 1316 ulong PSInvocations; 1317 ulong HSInvocations; 1318 ulong DSInvocations; 1319 ulong CSInvocations; 1320 } 1321 1322 struct DATA_SO_STATISTICS { 1323 ulong NumPrimitivesWritten; 1324 ulong PrimitivesStorageNeeded; 1325 } 1326 1327 struct DATA_TIMESTAMP_DISJOINT { 1328 ulong Frequency; 1329 bool Disjoint; 1330 } 1331 1332 struct D3D11_QUERY_DESC { 1333 D3D11_QUERY Query; 1334 uint MiscFlags; 1335 } 1336 1337 struct D3D11_RASTERIZER_DESC { 1338 D3D11_FILL_MODE FillMode; 1339 D3D11_CULL_MODE CullMode; 1340 bool FrontCounterClockwise; 1341 int DepthBias; 1342 float DepthBiasClamp; 1343 float SlopeScaledDepthBias; 1344 bool DepthClipEnable; 1345 bool ScissorEnable; 1346 bool MultisampleEnable; 1347 bool AntialiasedLineEnable; 1348 } 1349 1350 struct D3D11_RENDER_TARGET_BLEND_DESC { 1351 bool BlendEnable; 1352 D3D11_BLEND SrcBlend; 1353 D3D11_BLEND DestBlend; 1354 D3D11_BLEND_OP BlendOp; 1355 D3D11_BLEND SrcBlendAlpha; 1356 D3D11_BLEND DestBlendAlpha; 1357 D3D11_BLEND_OP BlendOpAlpha; 1358 ubyte RenderTargetWriteMask; 1359 } 1360 1361 struct D3D11_BLEND_DESC { 1362 bool AlphaToCoverageEnable; 1363 bool IndependentBlendEnable; 1364 D3D11_RENDER_TARGET_BLEND_DESC[8] RenderTarget; 1365 } 1366 1367 struct D3D11_SAMPLER_DESC { 1368 D3D11_FILTER Filter; 1369 D3D11_TEXTURE_ADDRESS_MODE AddressU; 1370 D3D11_TEXTURE_ADDRESS_MODE AddressV; 1371 D3D11_TEXTURE_ADDRESS_MODE AddressW; 1372 float MipLODBias; 1373 uint MaxAnisotropy; 1374 D3D11_COMPARISON_FUNC ComparisonFunc; 1375 float[4] BorderColor; 1376 float MinLOD; 1377 float MaxLOD; 1378 } 1379 1380 struct D3D11_SO_DECLARATION_ENTRY { 1381 uint Stream; 1382 const(char)* SemanticName; 1383 uint SemanticIndex; 1384 ubyte StartComponent; 1385 ubyte ComponentCount; 1386 ubyte OutputSlot; 1387 } 1388 1389 struct D3D11_VIEWPORT { 1390 float TopLeftX; 1391 float TopLeftY; 1392 float Width; 1393 float Height; 1394 float MinDepth; 1395 float MaxDepth; 1396 } 1397 1398 struct DATA_ARCHITECTURE_INFO { 1399 bool TileBasedDeferredRenderer; 1400 } 1401 1402 struct DATA_D3D9_OPTIONS { 1403 bool FullNonPow2TextureSupport; 1404 } 1405 1406 struct DATA_D3D9_SHADOW_SUPPORT { 1407 bool SupportsDepthAsTextureWithLessEqualComparisonFilter; 1408 } 1409 1410 struct DATA_D3D11_OPTIONS { 1411 bool OutputMergerLogicOp; 1412 bool UAVOnlyRenderingForcedSampleCount; 1413 bool DiscardAPIsSeenByDriver; 1414 bool FlagsForUpdateAndCopySeenByDriver; 1415 bool ClearView; 1416 bool CopyWithOverlap; 1417 bool ConstantBufferPartialUpdate; 1418 bool ConstantBufferOffsetting; 1419 bool MapNoOverwriteOnDynamicConstantBuffer; 1420 bool MapNoOverwriteOnDynamicBufferSRV; 1421 bool MultisampleRTVWithForcedSampleCountOne; 1422 bool SAD4ShaderInstructions; 1423 bool ExtendedDoublesShaderInstructions; 1424 bool ExtendedResourceSharing; 1425 } 1426 1427 struct DATA_SHADER_MIN_PRECISION_SUPPORT { 1428 uint PixelShaderMinPrecision; 1429 uint AllOtherShaderStagesMinPrecision; 1430 } 1431 1432 struct DATA_D3D9_SIMPLE_INSTANCING_SUPPORT { 1433 bool SimpleInstancingSupported; 1434 } 1435 1436 struct DATA_D3D11_OPTIONS1 { 1437 D3D11_TILED_RESOURCES_TIER TiledResourcesTier; 1438 bool MinMaxFiltering; 1439 bool ClearViewAlsoSupportsDepthOnlyFormats; 1440 bool MapOnDefaultBuffers; 1441 } 1442 1443 struct DATA_MARKER_SUPPORT { 1444 bool Profile; 1445 } 1446 1447 struct D3D11_BUFFER_DESC { 1448 uint ByteWidth; 1449 D3D11_USAGE Usage; 1450 uint BindFlags; 1451 uint CPUAccessFlags; 1452 uint MiscFlags; 1453 uint StructureByteStride; 1454 } 1455 1456 struct D3D11_BUFFER_RTV { 1457 union { 1458 uint FirstElement; 1459 uint ElementOffset; 1460 }; 1461 union { 1462 uint NumElements; 1463 uint ElementWidth; 1464 }; 1465 } 1466 1467 struct D3D11_BUFFER_SRV { 1468 union { 1469 uint FirstElement; 1470 uint ElementOffset; 1471 }; 1472 union { 1473 uint NumElements; 1474 uint ElementWidth; 1475 }; 1476 } 1477 1478 struct D3D11_BUFFER_UAV { 1479 uint FirstElement; 1480 uint NumElements; 1481 uint Flags; 1482 } 1483 1484 struct D3D11_BUFFEREX_SRV { 1485 uint FirstElement; 1486 uint NumElements; 1487 uint Flags; 1488 } 1489 1490 struct D3D11_DEPTH_STENCIL_VIEW_DESC { 1491 DXGI_FORMAT Format; 1492 D3D11_DSV_DIMENSION ViewDimension; 1493 uint Flags; 1494 union { 1495 D3D11_TEX1D_DSV Texture1D; 1496 D3D11_TEX1D_ARRAY_DSV Texture1DArray; 1497 D3D11_TEX2D_DSV Texture2D; 1498 D3D11_TEX2D_ARRAY_DSV Texture2DArray; 1499 D3D11_TEX2DMS_DSV Texture2DMS; 1500 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; 1501 }; 1502 } 1503 1504 struct D3D11_MAPPED_SUBRESOURCE { 1505 void *pData; 1506 uint RowPitch; 1507 uint DepthPitch; 1508 } 1509 1510 struct D3D11_RENDER_TARGET_VIEW_DESC { 1511 DXGI_FORMAT Format; 1512 D3D11_RTV_DIMENSION ViewDimension; 1513 union { 1514 D3D11_BUFFER_RTV Buffer; 1515 D3D11_TEX1D_RTV Texture1D; 1516 D3D11_TEX1D_ARRAY_RTV Texture1DArray; 1517 D3D11_TEX2D_RTV Texture2D; 1518 D3D11_TEX2D_ARRAY_RTV Texture2DArray; 1519 D3D11_TEX2DMS_RTV Texture2DMS; 1520 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; 1521 D3D11_TEX3D_RTV Texture3D; 1522 }; 1523 } 1524 1525 struct D3D11_SHADER_RESOURCE_VIEW_DESC { 1526 DXGI_FORMAT Format; 1527 D3D11_SRV_DIMENSION ViewDimension; 1528 union { 1529 D3D11_BUFFER_SRV Buffer; 1530 D3D11_TEX1D_SRV Texture1D; 1531 D3D11_TEX1D_ARRAY_SRV Texture1DArray; 1532 D3D11_TEX2D_SRV Texture2D; 1533 D3D11_TEX2D_ARRAY_SRV Texture2DArray; 1534 D3D11_TEX2DMS_SRV Texture2DMS; 1535 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; 1536 D3D11_TEX3D_SRV Texture3D; 1537 D3D11_TEXCUBE_SRV TextureCube; 1538 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; 1539 D3D11_BUFFEREX_SRV BufferEx; 1540 }; 1541 } 1542 1543 struct D3D11_SUBRESOURCE_DATA { 1544 const void *pSysMem; 1545 uint SysMemPitch; 1546 uint SysMemSlicePitch; 1547 } 1548 1549 struct D3D11_TEX1D_ARRAY_DSV { 1550 uint MipSlice; 1551 uint FirstArraySlice; 1552 uint ArraySize; 1553 } 1554 1555 struct D3D11_TEX1D_ARRAY_RTV { 1556 uint MipSlice; 1557 uint FirstArraySlice; 1558 uint ArraySize; 1559 } 1560 1561 struct D3D11_TEX1D_ARRAY_SRV { 1562 uint MostDetailedMip; 1563 uint MipLevels; 1564 uint FirstArraySlice; 1565 uint ArraySize; 1566 } 1567 1568 struct D3D11_TEX1D_ARRAY_UAV { 1569 uint MipSlice; 1570 uint FirstArraySlice; 1571 uint ArraySize; 1572 } 1573 1574 struct D3D11_TEX1D_DSV { 1575 uint MipSlice; 1576 } 1577 1578 struct D3D11_TEX1D_RTV { 1579 uint MipSlice; 1580 } 1581 1582 struct D3D11_TEX1D_SRV { 1583 uint MostDetailedMip; 1584 uint MipLevels; 1585 } 1586 1587 struct D3D11_TEX1D_UAV { 1588 uint MipSlice; 1589 } 1590 1591 struct D3D11_TEX2D_ARRAY_DSV { 1592 uint MipSlice; 1593 uint FirstArraySlice; 1594 uint ArraySize; 1595 } 1596 1597 struct D3D11_TEX2D_ARRAY_RTV { 1598 uint MipSlice; 1599 uint FirstArraySlice; 1600 uint ArraySize; 1601 } 1602 1603 struct D3D11_TEX2D_ARRAY_SRV { 1604 uint MostDetailedMip; 1605 uint MipLevels; 1606 uint FirstArraySlice; 1607 uint ArraySize; 1608 } 1609 1610 struct D3D11_TEX2D_ARRAY_UAV { 1611 uint MipSlice; 1612 uint FirstArraySlice; 1613 uint ArraySize; 1614 } 1615 1616 struct D3D11_TEX2D_DSV { 1617 uint MipSlice; 1618 } 1619 1620 struct D3D11_TEX2D_RTV { 1621 uint MipSlice; 1622 } 1623 1624 struct D3D11_TEX2D_SRV { 1625 uint MostDetailedMip; 1626 uint MipLevels; 1627 } 1628 1629 struct D3D11_TEX2D_UAV { 1630 uint MipSlice; 1631 } 1632 1633 struct D3D11_TEX2DMS_ARRAY_DSV { 1634 uint FirstArraySlice; 1635 uint ArraySize; 1636 } 1637 1638 struct D3D11_TEX2DMS_ARRAY_RTV { 1639 uint FirstArraySlice; 1640 uint ArraySize; 1641 } 1642 1643 struct D3D11_TEX2DMS_ARRAY_SRV { 1644 uint FirstArraySlice; 1645 uint ArraySize; 1646 } 1647 1648 struct D3D11_TEX2DMS_DSV { 1649 uint UnusedField_NothingToDefine; 1650 } 1651 1652 struct D3D11_TEX2DMS_RTV { 1653 uint UnusedField_NothingToDefine; 1654 } 1655 1656 struct D3D11_TEX2DMS_SRV { 1657 uint UnusedField_NothingToDefine; 1658 } 1659 1660 struct D3D11_TEX3D_RTV { 1661 uint MipSlice; 1662 uint FirstWSlice; 1663 uint WSize; 1664 } 1665 1666 struct D3D11_TEX3D_SRV { 1667 uint MostDetailedMip; 1668 uint MipLevels; 1669 } 1670 1671 struct D3D11_TEX3D_UAV { 1672 uint MipSlice; 1673 uint FirstWSlice; 1674 uint WSize; 1675 } 1676 1677 struct D3D11_TEXCUBE_ARRAY_SRV { 1678 uint MostDetailedMip; 1679 uint MipLevels; 1680 uint First2DArrayFace; 1681 uint NumCubes; 1682 } 1683 1684 struct D3D11_TEXCUBE_SRV { 1685 uint MostDetailedMip; 1686 uint MipLevels; 1687 } 1688 1689 struct D3D11_TEXTURE1D_DESC { 1690 uint Width; 1691 uint MipLevels; 1692 uint ArraySize; 1693 DXGI_FORMAT Format; 1694 D3D11_USAGE Usage; 1695 uint BindFlags; 1696 uint CPUAccessFlags; 1697 uint MiscFlags; 1698 } 1699 1700 struct D3D11_TEXTURE2D_DESC { 1701 uint Width; 1702 uint Height; 1703 uint MipLevels; 1704 uint ArraySize; 1705 DXGI_FORMAT Format; 1706 DXGI_SAMPLE_DESC SampleDesc; 1707 D3D11_USAGE Usage; 1708 uint BindFlags; 1709 uint CPUAccessFlags; 1710 uint MiscFlags; 1711 } 1712 1713 struct D3D11_TEXTURE3D_DESC { 1714 uint Width; 1715 uint Height; 1716 uint Depth; 1717 uint MipLevels; 1718 DXGI_FORMAT Format; 1719 D3D11_USAGE Usage; 1720 uint BindFlags; 1721 uint CPUAccessFlags; 1722 uint MiscFlags; 1723 } 1724 1725 struct D3D11_UNORDERED_ACCESS_VIEW_DESC { 1726 DXGI_FORMAT Format; 1727 D3D11_UAV_DIMENSION ViewDimension; 1728 union { 1729 D3D11_BUFFER_UAV Buffer; 1730 D3D11_TEX1D_UAV Texture1D; 1731 D3D11_TEX1D_ARRAY_UAV Texture1DArray; 1732 D3D11_TEX2D_UAV Texture2D; 1733 D3D11_TEX2D_ARRAY_UAV Texture2DArray; 1734 D3D11_TEX3D_UAV Texture3D; 1735 }; 1736 } 1737 1738 struct D3D11_CLASS_INSTANCE_DESC { 1739 uint InstanceId; 1740 uint InstanceIndex; 1741 uint TypeId; 1742 uint ConstantBuffer; 1743 uint BaseConstantBufferOffset; 1744 uint BaseTexture; 1745 uint BaseSampler; 1746 bool Created; 1747 } 1748 1749 struct D3D11_VIDEO_DECODER_DESC 1750 { 1751 GUID Guid; 1752 uint SampleWidth; 1753 uint SampleHeight; 1754 DXGI_FORMAT OutputFormat; 1755 } 1756 1757 struct D3D11_VIDEO_DECODER_CONFIG 1758 { 1759 GUID guidConfigBitstreamEncryption; 1760 GUID guidConfigMBcontrolEncryption; 1761 GUID guidConfigResidDiffEncryption; 1762 uint ConfigBitstreamRaw; 1763 uint ConfigMBcontrolRasterOrder; 1764 uint ConfigResidDiffHost; 1765 uint ConfigSpatialResid8; 1766 uint ConfigResid8Subtraction; 1767 uint ConfigSpatialHost8or9Clipping; 1768 uint ConfigSpatialResidInterleaved; 1769 uint ConfigIntraResidUnsigned; 1770 uint ConfigResidDiffAccelerator; 1771 uint ConfigHostInverseScan; 1772 uint ConfigSpecificIDCT; 1773 uint Config4GroupedCoefs; 1774 ushort ConfigMinRenderTargetBuffCount; 1775 ushort ConfigDecoderSpecific; 1776 } 1777 1778 struct D3D11_ENCRYPTED_BLOCK_INFO 1779 { 1780 uint NumEncryptedBytesAtBeginning; 1781 uint NumBytesInSkipPattern; 1782 uint NumBytesInEncryptPattern; 1783 } 1784 1785 struct D3D11_VIDEO_DECODER_BUFFER_DESC 1786 { 1787 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; 1788 uint BufferIndex; 1789 uint DataOffset; 1790 uint DataSize; 1791 uint FirstMBaddress; 1792 uint NumMBsInBuffer; 1793 uint Width; 1794 uint Height; 1795 uint Stride; 1796 uint ReservedBits; 1797 void *pIV; 1798 uint IVSize; 1799 bool PartialEncryption; 1800 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo; 1801 } 1802 1803 struct D3D11_VIDEO_DECODER_EXTENSION 1804 { 1805 uint Function; 1806 void *pPrivateInputData; 1807 uint PrivateInputDataSize; 1808 void *pPrivateOutputData; 1809 uint PrivateOutputDataSize; 1810 uint ResourceCount; 1811 ID3D11Resource *ppResourceList; 1812 } 1813 1814 struct D3D11_VIDEO_PROCESSOR_CAPS 1815 { 1816 uint DeviceCaps; 1817 uint FeatureCaps; 1818 uint FilterCaps; 1819 uint InputFormatCaps; 1820 uint AutoStreamCaps; 1821 uint StereoCaps; 1822 uint RateConversionCapsCount; 1823 uint MaxInputStreams; 1824 uint MaxStreamStates; 1825 } 1826 1827 struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS 1828 { 1829 uint PastFrames; 1830 uint FutureFrames; 1831 uint ProcessorCaps; 1832 uint ITelecineCaps; 1833 uint CustomRateCount; 1834 } 1835 1836 struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS 1837 { 1838 uint Caps; 1839 uint KeyExchangeTypeCount; 1840 uint BlockAlignmentSize; 1841 ulong ProtectedMemorySize; 1842 } 1843 1844 struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE 1845 { 1846 DXGI_RATIONAL CustomRate; 1847 uint OutputFrames; 1848 bool InputInterlaced; 1849 uint InputFramesOrFields; 1850 } 1851 1852 struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE 1853 { 1854 int Minimum; 1855 int Maximum; 1856 int Default; 1857 float Multiplier; 1858 } 1859 1860 struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC 1861 { 1862 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat; 1863 DXGI_RATIONAL InputFrameRate; 1864 uint InputWidth; 1865 uint InputHeight; 1866 DXGI_RATIONAL OutputFrameRate; 1867 uint OutputWidth; 1868 uint OutputHeight; 1869 D3D11_VIDEO_USAGE Usage; 1870 } 1871 1872 struct D3D11_VIDEO_COLOR_RGBA 1873 { 1874 float R; 1875 float G; 1876 float B; 1877 float A; 1878 } 1879 1880 struct D3D11_VIDEO_COLOR_YCbCrA 1881 { 1882 float Y; 1883 float Cb; 1884 float Cr; 1885 float A; 1886 } 1887 1888 struct D3D11_VIDEO_COLOR 1889 { 1890 union 1891 { 1892 D3D11_VIDEO_COLOR_YCbCrA YCbCr; 1893 D3D11_VIDEO_COLOR_RGBA RGBA; 1894 }; 1895 } 1896 1897 struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE 1898 { 1899 uint Usage = 1; 1900 uint RGB_Range = 1; 1901 uint YCbCr_Matrix = 1; 1902 uint YCbCr_xvYCC = 1; 1903 uint Nominal_Range = 2; 1904 uint Reserved = 26; 1905 } 1906 1907 struct D3D11_VIDEO_PROCESSOR_STREAM 1908 { 1909 bool Enable; 1910 uint OutputIndex; 1911 uint InputFrameOrField; 1912 uint PastFrames; 1913 uint FutureFrames; 1914 ID3D11VideoProcessorInputView *ppPastSurfaces; 1915 ID3D11VideoProcessorInputView pInputSurface; 1916 ID3D11VideoProcessorInputView *ppFutureSurfaces; 1917 ID3D11VideoProcessorInputView *ppPastSurfacesRight; 1918 ID3D11VideoProcessorInputView pInputSurfaceRight; 1919 ID3D11VideoProcessorInputView *ppFutureSurfacesRight; 1920 } 1921 1922 struct D3D11_OMAC 1923 { 1924 ubyte[16] Omac; 1925 } 1926 1927 struct D3D11_AUTHENTICATED_QUERY_INPUT 1928 { 1929 GUID QueryType; 1930 HANDLE hChannel; 1931 uint SequenceNumber; 1932 } 1933 1934 struct D3D11_AUTHENTICATED_QUERY_OUTPUT 1935 { 1936 D3D11_OMAC omac; 1937 GUID QueryType; 1938 HANDLE hChannel; 1939 uint SequenceNumber; 1940 HRESULT ReturnCode; 1941 } 1942 1943 union D3D11_AUTHENTICATED_PROTECTION_FLAGS 1944 { 1945 struct Flags 1946 { 1947 uint ProtectionEnabled = 1; 1948 uint OverlayOrFullscreenRequired = 1; 1949 uint Reserved = 30; 1950 }; 1951 uint Value; 1952 } 1953 1954 struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT 1955 { 1956 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 1957 D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags; 1958 } 1959 1960 struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT 1961 { 1962 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 1963 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType; 1964 } 1965 1966 struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT 1967 { 1968 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 1969 HANDLE DeviceHandle; 1970 } 1971 1972 struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT 1973 { 1974 D3D11_AUTHENTICATED_QUERY_INPUT Input; 1975 HANDLE DecoderHandle; 1976 } 1977 1978 struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT 1979 { 1980 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 1981 HANDLE DecoderHandle; 1982 HANDLE CryptoSessionHandle; 1983 HANDLE DeviceHandle; 1984 } 1985 1986 struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT 1987 { 1988 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 1989 uint RestrictedSharedResourceProcessCount; 1990 } 1991 1992 struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT 1993 { 1994 D3D11_AUTHENTICATED_QUERY_INPUT Input; 1995 uint ProcessIndex; 1996 } 1997 1998 struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT 1999 { 2000 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2001 uint ProcessIndex; 2002 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier; 2003 HANDLE ProcessHandle; 2004 } 2005 2006 struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT 2007 { 2008 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2009 uint UnrestrictedProtectedSharedResourceCount; 2010 } 2011 2012 struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT 2013 { 2014 D3D11_AUTHENTICATED_QUERY_INPUT Input; 2015 HANDLE DeviceHandle; 2016 HANDLE CryptoSessionHandle; 2017 } 2018 2019 struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT 2020 { 2021 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2022 HANDLE DeviceHandle; 2023 HANDLE CryptoSessionHandle; 2024 uint OutputIDCount; 2025 } 2026 2027 struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT 2028 { 2029 D3D11_AUTHENTICATED_QUERY_INPUT Input; 2030 HANDLE DeviceHandle; 2031 HANDLE CryptoSessionHandle; 2032 uint OutputIDIndex; 2033 } 2034 2035 struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT 2036 { 2037 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2038 HANDLE DeviceHandle; 2039 HANDLE CryptoSessionHandle; 2040 uint OutputIDIndex; 2041 ulong OutputID; 2042 } 2043 2044 struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT 2045 { 2046 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2047 D3D11_BUS_TYPE BusType; 2048 BOOL AccessibleInContiguousBlocks; 2049 BOOL AccessibleInNonContiguousBlocks; 2050 } 2051 2052 struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT 2053 { 2054 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2055 uint EncryptionGuidCount; 2056 } 2057 2058 struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT 2059 { 2060 D3D11_AUTHENTICATED_QUERY_INPUT Input; 2061 uint EncryptionGuidIndex; 2062 } 2063 2064 struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT 2065 { 2066 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2067 uint EncryptionGuidIndex; 2068 GUID EncryptionGuid; 2069 } 2070 2071 struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT 2072 { 2073 D3D11_AUTHENTICATED_QUERY_OUTPUT Output; 2074 GUID EncryptionGuid; 2075 } 2076 2077 struct D3D11_AUTHENTICATED_CONFIGURE_INPUT 2078 { 2079 D3D11_OMAC omac; 2080 GUID ConfigureType; 2081 HANDLE hChannel; 2082 uint SequenceNumber; 2083 } 2084 2085 struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT 2086 { 2087 D3D11_OMAC omac; 2088 GUID ConfigureType; 2089 HANDLE hChannel; 2090 uint SequenceNumber; 2091 HRESULT ReturnCode; 2092 } 2093 2094 struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT 2095 { 2096 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; 2097 uint StartSequenceQuery; 2098 uint StartSequenceConfigure; 2099 } 2100 2101 struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT 2102 { 2103 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; 2104 D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections; 2105 } 2106 2107 struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT 2108 { 2109 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; 2110 HANDLE DecoderHandle; 2111 HANDLE CryptoSessionHandle; 2112 HANDLE DeviceHandle; 2113 } 2114 2115 struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT 2116 { 2117 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; 2118 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType; 2119 HANDLE ProcessHandle; 2120 BOOL AllowAccess; 2121 } 2122 2123 struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT 2124 { 2125 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; 2126 GUID EncryptionGuid; 2127 } 2128 2129 struct D3D11_TEX2D_VDOV 2130 { 2131 uint ArraySlice; 2132 } 2133 2134 struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC 2135 { 2136 GUID DecodeProfile; 2137 D3D11_VDOV_DIMENSION ViewDimension; 2138 union 2139 { 2140 D3D11_TEX2D_VDOV Texture2D; 2141 }; 2142 } 2143 2144 struct D3D11_TEX2D_VPIV 2145 { 2146 uint MipSlice; 2147 uint ArraySlice; 2148 } 2149 2150 struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC 2151 { 2152 uint FourCC; 2153 D3D11_VPIV_DIMENSION ViewDimension; 2154 union 2155 { 2156 D3D11_TEX2D_VPIV Texture2D; 2157 }; 2158 } 2159 2160 struct D3D11_TEX2D_VPOV 2161 { 2162 uint MipSlice; 2163 } 2164 2165 struct D3D11_TEX2D_ARRAY_VPOV 2166 { 2167 uint MipSlice; 2168 uint FirstArraySlice; 2169 uint ArraySize; 2170 } 2171 2172 struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC 2173 { 2174 D3D11_VPOV_DIMENSION ViewDimension; 2175 union 2176 { 2177 D3D11_TEX2D_VPOV Texture2D; 2178 D3D11_TEX2D_ARRAY_VPOV Texture2DArray; 2179 }; 2180 } 2181 2182 /// 2183 /// Interfaces 2184 /// 2185 2186 mixin(uuid!(ID3D11Asynchronous, "4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")); 2187 public interface ID3D11Asynchronous : ID3D11DeviceChild 2188 { 2189 extern(Windows): 2190 uint GetDataSize(); 2191 } 2192 2193 mixin(uuid!(ID3D11BlendState, "75b68faa-347d-4159-8f45-a0640f01cd9a")); 2194 public interface ID3D11BlendState : ID3D11DeviceChild 2195 { 2196 extern(Windows): 2197 void GetDesc(D3D11_BLEND_DESC *pDesc); 2198 } 2199 2200 mixin(uuid!(ID3D11Counter, "6e8c49fb-a371-4770-b440-29086022b741")); 2201 public interface ID3D11Counter : ID3D11Asynchronous 2202 { 2203 extern(Windows): 2204 void GetDesc(D3D11_COUNTER_DESC *pDesc); 2205 } 2206 2207 mixin(uuid!(ID3D11CommandList, "a24bc4d1-769e-43f7-8013-98ff566c18e2")); 2208 public interface ID3D11CommandList : ID3D11DeviceChild 2209 { 2210 extern(Windows): 2211 uint GetContextFlags(); 2212 } 2213 2214 mixin(uuid!(ID3D11DepthStencilState, "03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")); 2215 public interface ID3D11DepthStencilState : ID3D11DeviceChild 2216 { 2217 extern(Windows): 2218 void GetDesc(D3D11_DEPTH_STENCIL_DESC *pDesc); 2219 } 2220 2221 mixin(uuid!(ID3D11Device, "db6f6ddb-ac77-4e88-8253-819df9bbf140")); 2222 public interface ID3D11Device : IUnknown 2223 { 2224 extern(Windows): 2225 void GetDesc(D3D11_DEPTH_STENCIL_DESC *pDesc); 2226 HRESULT CheckCounter(const D3D11_COUNTER_DESC *pDesc, D3D11_COUNTER_TYPE *pType, uint *pActiveCounters, char* szName, uint* pNameLength, char* szUnits, uint* pUnitsLength, char* szDescription, uint* pDescriptionLength); 2227 void CheckCounterInfo(D3D11_COUNTER_INFO *pCounterInfo); 2228 HRESULT CheckFeatureSupport(D3D11_FEATURE Feature, void *pFeatureSupportData, uint FeatureSupportDataSize); 2229 HRESULT CheckFormatSupport(DXGI_FORMAT Format, uint* pFormatSupport); 2230 HRESULT CheckMultisampleQualityLevels(DXGI_FORMAT Format, uint SampleCount, uint *pNumQualityLevels); 2231 HRESULT CreateBlendState(const D3D11_BLEND_DESC *pBlendStateDesc, ID3D11BlendState *ppBlendState); 2232 HRESULT CreateBuffer(const D3D11_BUFFER_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Buffer *ppBuffer); 2233 HRESULT CreateClassLinkage(ID3D11ClassLinkage *ppLinkage); 2234 HRESULT CreateComputeShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11ComputeShader *ppComputeShader); 2235 HRESULT CreateCounter(const D3D11_COUNTER_DESC *pCounterDesc, ID3D11Counter *ppCounter); 2236 HRESULT CreateDeferredContext(uint ContextFlags, ID3D11DeviceContext *ppDeferredContext); 2237 HRESULT CreateDepthStencilState(const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D11DepthStencilState *ppDepthStencilState); 2238 HRESULT CreateDepthStencilView(ID3D11Resource pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D11DepthStencilView *ppDepthStencilView); 2239 HRESULT CreateDomainShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11DomainShader *ppDomainShader); 2240 HRESULT CreateGeometryShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11GeometryShader *ppGeometryShader); 2241 HRESULT CreateGeometryShaderWithStreamOutput(const void *pShaderBytecode, SIZE_T BytecodeLength, const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, UINT NumEntries, const UINT *pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage pClassLinkage, ID3D11GeometryShader *ppGeometryShader); 2242 HRESULT CreateHullShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11HullShader *ppHullShader); 2243 HRESULT CreateInputLayout(const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, UINT NumElements, const void *pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout *ppInputLayout); 2244 HRESULT CreatePixelShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11PixelShader *ppPixelShader); 2245 HRESULT CreatePredicate(const D3D11_QUERY_DESC *pPredicateDesc, ID3D11Predicate *ppPredicate); 2246 HRESULT CreateQuery(const D3D11_QUERY_DESC *pQueryDesc, ID3D11Query *ppQuery); 2247 HRESULT CreateRasterizerState(const D3D11_RASTERIZER_DESC *pRasterizerDesc, ID3D11RasterizerState *ppRasterizerState); 2248 HRESULT CreateRenderTargetView(ID3D11Resource pResource, const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, ID3D11RenderTargetView *ppRTView); 2249 HRESULT CreateSamplerState(const D3D11_SAMPLER_DESC *pSamplerDesc, ID3D11SamplerState *ppSamplerState); 2250 HRESULT CreateShaderResourceView(ID3D11Resource pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D11ShaderResourceView **ppSRView); 2251 HRESULT CreateTexture1D(const D3D11_TEXTURE1D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture1D *ppTexture1D); 2252 HRESULT CreateTexture2D(const D3D11_TEXTURE2D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture2D *ppTexture2D); 2253 HRESULT CreateTexture3D(const D3D11_TEXTURE3D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture3D *ppTexture3D); 2254 HRESULT CreateUnorderedAccessView(ID3D11Resource *pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, ID3D11UnorderedAccessView **ppUAView); 2255 HRESULT CreateVertexShader(const void *pShaderBytecode, uint BytecodeLength, ID3D11ClassLinkage pClassLinkage, ID3D11VertexShader *ppVertexShader); 2256 uint GetCreationFlags(); 2257 HRESULT GetDeviceRemovedReason(); 2258 uint GetExceptionMode(); 2259 D3D_FEATURE_LEVEL GetFeatureLevel(); 2260 void GetImmediateContext(ID3D11DeviceContext *ppImmediateContext); 2261 HRESULT GetPrivateData(GUID* guid, uint* pDataSize, void* pData); 2262 HRESULT OpenSharedResource(HANDLE hResource, IID* ReturnedInterface, void **ppResource); 2263 HRESULT SetExceptionMode(uint RaiseFlags); 2264 HRESULT SetPrivateData(GUID* guid, uint DataSize, const void *pData); 2265 HRESULT SetPrivateDataInterface(GUID* guid, const IUnknown *pData); 2266 } 2267 2268 mixin(uuid!(ID3D11DeviceChild, "1841e5c8-16b0-489b-bcc8-44cfb0d5deae")); 2269 public interface ID3D11DeviceChild : IUnknown 2270 { 2271 extern(Windows): 2272 void GetDevice(ID3D11Device **ppDevice); 2273 HRESULT GetPrivateData(GUID* guid, uint* pDataSize, void *pData); 2274 HRESULT SetPrivateData(GUID* guid, uint DataSize, const void *pData); 2275 HRESULT SetPrivateDataInterface(GUID* guid, const IUnknown pData); 2276 } 2277 2278 mixin(uuid!(ID3D11DeviceContext, "c0bfa96c-e089-44fb-8eaf-26f8796190da")); 2279 public interface ID3D11DeviceContext : ID3D11DeviceChild 2280 { 2281 extern(Windows): 2282 void Begin(ID3D11Asynchronous *pAsync); 2283 void ClearDepthStencilView(ID3D11DepthStencilView pDepthStencilView, uint ClearFlags, float Depth, ubyte Stencil); 2284 void ClearRenderTargetView(ID3D11RenderTargetView pRenderTargetView, const float[4] ColorRGBA); 2285 void ClearState(); 2286 void ClearUnorderedAccessViewFloat(ID3D11UnorderedAccessView pUnorderedAccessView, const float[4] Values); 2287 void ClearUnorderedAccessViewUint(ID3D11UnorderedAccessView pUnorderedAccessView, const uint[4] Values); 2288 void CopyResource(ID3D11Resource pDstResource, ID3D11Resource pSrcResource); 2289 void CopyStructureCount(ID3D11Buffer pDstBuffer, uint DstAlignedByteOffset, ID3D11UnorderedAccessView pSrcView); 2290 void CopySubresourceRegion(ID3D11Resource pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource pSrcResource, uint SrcSubresource, const D3D11_BOX *pSrcBox); 2291 void CSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer *ppConstantBuffers); 2292 void CSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState *ppSamplers); 2293 void CSGetShader(ID3D11ComputeShader *ppComputeShader, ID3D11ClassInstance *ppClassInstances, uint* pNumClassInstances); 2294 void CSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView *ppShaderResourceViews); 2295 void CSGetUnorderedAccessViews(uint StartSlot, uint NumUAVs, const(ID3D11UnorderedAccessView) *ppUnorderedAccessViews); 2296 void CSSetConstantBuffers(uint StartSlot, uint NumBuffers, const(ID3D11Buffer) *ppConstantBuffers); 2297 void CSSetSamplers(uint StartSlot, uint NumSamplers, const(ID3D11SamplerState) *ppSamplers); 2298 void CSSetShader(ID3D11ComputeShader pShader, const(ID3D11ClassInstance) *ppClassInstances, uint NumClassInstances); 2299 void CSSetShaderResources(uint StartSlot, uint NumViews, const(ID3D11ShaderResourceView) *ppShaderResourceViews); 2300 void CSSetUnorderedAccessViews(uint StartSlot, uint NumUAVs, const(ID3D11UnorderedAccessView) *ppUnorderedAccessViews, const(uint) *pUAVInitialCounts); 2301 void Dispatch(uint ThreadGroupCountX, uint ThreadGroupCountY, uint ThreadGroupCountZ); 2302 void DispatchIndirect(ID3D11Buffer pBufferForArgs, uint AlignedOffsetForArgs); 2303 void Draw(uint VertexCount, uint StartVertexLocation); 2304 void DrawAuto(); 2305 void DrawIndexed(uint IndexCount, uint StartIndexLocation, int BaseVertexLocation); 2306 void DrawIndexedInstanced(uint IndexCountPerInstance, uint InstanceCount, uint StartIndexLocation, int BaseVertexLocation, uint StartInstanceLocation); 2307 void DrawIndexedInstancedIndirect(ID3D11Buffer pBufferForArgs, uint AlignedByteOffsetForArgs); 2308 void DrawInstanced(uint VertexCountPerInstance, uint InstanceCount, uint StartVertexLocation, uint StartInstanceLocation); 2309 void DrawInstancedIndirect(ID3D11Buffer pBufferForArgs, uint AlignedByteOffsetForArgs); 2310 void DSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer *ppConstantBuffers); 2311 void DSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState *ppSamplers); 2312 void DSGetShader(ID3D11DomainShader *ppDomainShader, ID3D11ClassInstance *ppClassInstances, uint* pNumClassInstances); 2313 void DSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView *ppShaderResourceViews); 2314 void DSSetConstantBuffers(uint StartSlot, uint NumBuffers, const(ID3D11Buffer) *ppConstantBuffers); 2315 void DSSetSamplers(uint StartSlot, uint NumSamplers, const(ID3D11SamplerState) *ppSamplers); 2316 void DSSetShader(ID3D11DomainShader *pShader, const(ID3D11ClassInstance) *ppClassInstances, uint NumClassInstances); 2317 void DSSetShaderResources(uint StartSlot, uint NumViews, const(ID3D11ShaderResourceView) *ppShaderResourceViews); 2318 void End(ID3D11Asynchronous *pAsync); 2319 void ExecuteCommandList(ID3D11CommandList pCommandList, bool RestoreContextState); 2320 HRESULT FinishCommandList(bool RestoreDeferredContextState, ID3D11CommandList *ppCommandList); 2321 void Flush(); 2322 void GenerateMips(ID3D11ShaderResourceView pShaderResourceView); 2323 uint GetContextFlags(); 2324 HRESULT GetData(ID3D11Asynchronous *pAsync, void *pData, uint DataSize, uint GetDataFlags); 2325 void GetPredication(ID3D11Predicate *ppPredicate, bool* pPredicateValue); 2326 float GetResourceMinLOD(ID3D11Resource pResource); 2327 D3D11_DEVICE_CONTEXT_TYPE GetType(); 2328 void GSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer *ppConstantBuffers); 2329 void GSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState *ppSamplers); 2330 void GSGetShader(ID3D11GeometryShader *ppGeometryShader, ID3D11ClassInstance *ppClassInstances, uint* pNumClassInstances); 2331 void GSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView *ppShaderResourceViews); 2332 void GSSetConstantBuffers(uint StartSlot, uint NumBuffers, const(ID3D11Buffer) *ppConstantBuffers); 2333 void GSSetSamplers(uint StartSlot, uint NumSamplers, const(ID3D11SamplerState) *ppSamplers); 2334 void GSSetShader(ID3D11GeometryShader *pShader, const(ID3D11ClassInstance) *ppClassInstances, uint NumClassInstances); 2335 void GSSetShaderResources(uint StartSlot, uint NumViews, const(ID3D11ShaderResourceView) *ppShaderResourceViews); 2336 void HSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer *ppConstantBuffers); 2337 void HSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState *ppSamplers); 2338 void HSGetShader(ID3D11HullShader *ppHullShader, ID3D11ClassInstance *ppClassInstances, uint* pNumClassInstances); 2339 void HSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView *ppShaderResourceViews); 2340 void HSSetConstantBuffers(uint StartSlot, uint NumBuffers, const(ID3D11Buffer) *ppConstantBuffers); 2341 void HSSetSamplers(uint StartSlot, uint NumSamplers, const(ID3D11SamplerState) *ppSamplers); 2342 void HSSetShader(ID3D11HullShader *pShader, const(ID3D11ClassInstance) *ppClassInstances, uint NumClassInstances); 2343 void HSSetShaderResources(uint StartSlot, uint NumViews, const(ID3D11ShaderResourceView) *ppShaderResourceViews); 2344 void IAGetIndexBuffer(ID3D11Buffer *pIndexBuffer, DXGI_FORMAT *Format, uint* Offset); 2345 void IAGetInputLayout(ID3D11InputLayout *ppInputLayout); 2346 void IAGetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY *pTopology); 2347 void IAGetVertexBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer *ppVertexBuffers, uint *pStrides, uint *pOffsets); 2348 void IASetIndexBuffer(ID3D11Buffer pIndexBuffer, DXGI_FORMAT Format, uint Offset); 2349 void IASetInputLayout(ID3D11InputLayout pInputLayout); 2350 void IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY Topology); 2351 void IASetVertexBuffers(uint StartSlot, uint NumBuffers, const(ID3D11Buffer) *ppVertexBuffers, const(uint) *pStrides, const(uint) *pOffsets); 2352 HRESULT Map(ID3D11Resource pResource, uint Subresource, D3D11_MAP MapType, uint MapFlags, D3D11_MAPPED_SUBRESOURCE *pMappedResource); 2353 void OMGetBlendState(ID3D11BlendState *ppBlendState, float[4] BlendFactor, uint* pSampleMask); 2354 void OMGetDepthStencilState(ID3D11DepthStencilState *ppDepthStencilState, uint* pStencilRef); 2355 void OMGetRenderTargets(uint NumViews, ID3D11RenderTargetView *ppRenderTargetViews, ID3D11DepthStencilView *ppDepthStencilView); 2356 void OMGetRenderTargetsAndUnorderedAccessViews(uint NumViews, ID3D11RenderTargetView *ppRenderTargetViews, ID3D11DepthStencilView *ppDepthStencilView, uint UAVStartSlot, uint NumUAVs, ID3D11UnorderedAccessView *ppUnorderedAccessViews); 2357 void OMSetBlendState(ID3D11BlendState pBlendState, const float[4] BlendFactor, uint SampleMask); 2358 void OMSetDepthStencilState(ID3D11DepthStencilState pDepthStencilState, uint StencilRef); 2359 void OMSetRenderTargets(uint NumViews, const(ID3D11RenderTargetView) *ppRenderTargetViews, ID3D11DepthStencilView pDepthStencilView); 2360 void OMSetRenderTargetsAndUnorderedAccessViews(uint NumViews, const(ID3D11RenderTargetView) *ppRenderTargetViews, ID3D11DepthStencilView pDepthStencilView, uint UAVStartSlot, uint NumUAVs, const(ID3D11UnorderedAccessView) *ppUnorderedAccessView, const(uint) *pUAVInitialCounts); 2361 void PSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer *ppConstantBuffers); 2362 void PSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState *ppSamplers); 2363 void PSGetShader(ID3D11PixelShader *ppPixelShader, ID3D11ClassInstance *ppClassInstances, uint* pNumClassInstances); 2364 void PSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView *ppShaderResourceViews); 2365 void PSSetConstantBuffers(uint StartSlot, uint NumBuffers, const(ID3D11Buffer) *ppConstantBuffers); 2366 void PSSetSamplers(uint StartSlot, uint NumSamplers, const(ID3D11SamplerState) *ppSamplers); 2367 void PSSetShader(ID3D11PixelShader *pShader, const(ID3D11ClassInstance) *ppClassInstances, uint NumClassInstances); 2368 void PSSetShaderResources(uint StartSlot, uint NumViews, const(ID3D11ShaderResourceView) *ppShaderResourceViews); 2369 void ResolveSubresource(ID3D11Resource pDstResource, uint DstSubresource, ID3D11Resource pSrcResource, uint SrcSubresource, DXGI_FORMAT Format); 2370 void RSGetScissorRects(uint* pNumRects, D3D11_RECT *pRects); 2371 void RSGetState(ID3D11RasterizerState *ppRasterizerState); 2372 void RSGetViewports(uint* pNumViewports, D3D11_VIEWPORT *pViewports); 2373 void RSSetScissorRects(uint NumRects, const D3D11_RECT *pRects); 2374 void RSSetState(ID3D11RasterizerState pRasterizerState); 2375 void RSSetViewports(uint NumViewports, const D3D11_VIEWPORT *pViewports); 2376 void SetPredication(ID3D11Predicate pPredicate, bool PredicateValue); 2377 void SetResourceMinLOD(ID3D11Resource pResource, float MinLOD); 2378 void SOGetTargets(uint NumBuffers, ID3D11Buffer *ppSOTargets); 2379 void SOSetTargets(uint NumBuffers, const(ID3D11Buffer) *ppSOTargets, const(uint) *pOffsets); 2380 void Unmap(ID3D11Resource pResource, uint Subresource); 2381 void UpdateSubresource(ID3D11Resource pDstResource, uint DstSubresource, const(D3D11_BOX) *pDstBox, const(void) *pSrcData, uint SrcRowPitch, uint SrcDepthPitch); 2382 void VSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer *ppConstantBuffers); 2383 void VSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState *ppSamplers); 2384 void VSGetShader(ID3D11VertexShader *ppVertexShader, ID3D11ClassInstance *ppClassInstances, uint* pNumClassInstances); 2385 void VSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView *ppShaderResourceViews); 2386 void VSSetConstantBuffers(uint StartSlot, uint NumBuffers, const(ID3D11Buffer) *ppConstantBuffers); 2387 void VSSetSamplers(uint StartSlot, uint NumSamplers, const(ID3D11SamplerState) *ppSamplers); 2388 void VSSetShader(ID3D11VertexShader *pShader, const(ID3D11ClassInstance) *ppClassInstances, uint NumClassInstances); 2389 void VSSetShaderResources(uint StartSlot, uint NumViews, const(ID3D11ShaderResourceView) *ppShaderResourceViews); 2390 } 2391 2392 mixin(uuid!(ID3D11InputLayout, "e4819ddc-4cf0-4025-bd26-5de82a3e07b7")); 2393 public interface ID3D11InputLayout : ID3D11DeviceChild 2394 { 2395 extern(Windows): 2396 } 2397 2398 mixin(uuid!(ID3D11Predicate, "9eb576dd-9f77-4d86-81aa-8bab5fe490e2")); 2399 public interface ID3D11Predicate : ID3D11Query 2400 { 2401 extern(Windows): 2402 } 2403 2404 mixin(uuid!(ID3D11Query, "d6c00747-87b7-425e-b84d-44d108560afd")); 2405 public interface ID3D11Query : ID3D11Asynchronous 2406 { 2407 extern(Windows): 2408 void GetDesc(D3D11_QUERY_DESC *pDesc); 2409 } 2410 2411 mixin(uuid!(ID3D11RasterizerState, "9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")); 2412 public interface ID3D11RasterizerState : ID3D11DeviceChild 2413 { 2414 extern(Windows): 2415 void GetDesc(D3D11_RASTERIZER_DESC *pDesc); 2416 } 2417 2418 mixin(uuid!(ID3D11SamplerState, "da6fea51-564c-4487-9810-f0d0f9b4e3a5")); 2419 public interface ID3D11SamplerState : ID3D11DeviceChild 2420 { 2421 extern(Windows): 2422 void GetDesc(D3D11_SAMPLER_DESC *pDesc); 2423 } 2424 2425 mixin(uuid!(ID3D11Buffer, "48570b85-d1ee-4fcd-a250-eb350722b037")); 2426 public interface ID3D11Buffer : ID3D11Resource 2427 { 2428 extern(Windows): 2429 void GetDesc(D3D11_BUFFER_DESC *pDesc); 2430 } 2431 2432 mixin(uuid!(ID3D11Resource, "dc8e63f3-d12b-4952-b47b-5e45026a862d")); 2433 public interface ID3D11Resource : ID3D11DeviceChild 2434 { 2435 extern(Windows): 2436 uint GetEvictionPriority(); 2437 void GetType(D3D11_RESOURCE_DIMENSION *rType); 2438 void SetEvictionPriority(uint EvictionPriority); 2439 } 2440 2441 mixin(uuid!(ID3D11Texture1D, "f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")); 2442 public interface ID3D11Texture1D : ID3D11Resource 2443 { 2444 extern(Windows): 2445 void GetDesc(D3D11_TEXTURE1D_DESC *pDesc); 2446 } 2447 2448 mixin(uuid!(ID3D11Texture2D, "6f15aaf2-d208-4e89-9ab4-489535d34f9c")); 2449 public interface ID3D11Texture2D : ID3D11Resource 2450 { 2451 extern(Windows): 2452 void GetDesc(D3D11_TEXTURE2D_DESC *pDesc); 2453 } 2454 2455 mixin(uuid!(ID3D11Texture3D, "037e866e-f56d-4357-a8af-9dabbe6e250e")); 2456 public interface ID3D11Texture3D : ID3D11Resource 2457 { 2458 extern(Windows): 2459 void GetDesc(D3D11_TEXTURE3D_DESC *pDesc); 2460 } 2461 2462 mixin(uuid!(ID3D11DepthStencilView, "9fdac92a-1876-48c3-afad-25b94f84a9b6")); 2463 public interface ID3D11DepthStencilView : ID3D11View 2464 { 2465 extern(Windows): 2466 void GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); 2467 } 2468 2469 mixin(uuid!(ID3D11RenderTargetView, "dfdba067-0b8d-4865-875b-d7b4516cc164")); 2470 public interface ID3D11RenderTargetView : ID3D11View 2471 { 2472 extern(Windows): 2473 void GetDesc(D3D11_RENDER_TARGET_VIEW_DESC *pDesc); 2474 } 2475 2476 mixin(uuid!(ID3D11ShaderResourceView, "b0e06fe0-8192-4e1a-b1ca-36d7414710b2")); 2477 public interface ID3D11ShaderResourceView : ID3D11View 2478 { 2479 extern(Windows): 2480 void GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); 2481 } 2482 2483 mixin(uuid!(ID3D11UnorderedAccessView, "28acf509-7f5c-48f6-8611-f316010a6380")); 2484 public interface ID3D11UnorderedAccessView : ID3D11View 2485 { 2486 extern(Windows): 2487 void GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); 2488 } 2489 2490 mixin(uuid!(ID3D11View, "839d1216-bb2e-412b-b7f4-a9dbebe08ed1")); 2491 public interface ID3D11View : ID3D11DeviceChild 2492 { 2493 extern(Windows): 2494 void GetResource(ID3D11Resource **ppResource); 2495 } 2496 2497 mixin(uuid!(ID3D11ClassInstance, "a6cd7faa-b0b7-4a2f-9436-8662a65797cb")); 2498 public interface ID3D11ClassInstance : ID3D11DeviceChild 2499 { 2500 extern(Windows): 2501 void GetClassLinkage(ID3D11ClassLinkage *ppLinkage); 2502 void GetDesc(D3D11_CLASS_INSTANCE_DESC *pDesc); 2503 void GetInstanceName(wchar* pInstanceName, uint *pBufferLength); 2504 void GetTypeName(const(char)* pTypeName, uint *pBufferLength); 2505 } 2506 2507 mixin(uuid!(ID3D11ClassLinkage, "ddf57cba-9543-46e4-a12b-f207a0fe7fed")); 2508 public interface ID3D11ClassLinkage : ID3D11DeviceChild 2509 { 2510 extern(Windows): 2511 HRESULT CreateClassInstance(const(char)* pszClassTypeName, uint ConstantBufferOffset, uint ConstantVectorOffset, uint TextureOffset, uint SamplerOffset, ID3D11ClassInstance *ppInstance); 2512 HRESULT GetClassInstance(const(wchar)* pClassInstanceName, uint InstanceIndex, ID3D11ClassInstance *ppInstance); 2513 } 2514 2515 mixin(uuid!(ID3D11ComputeShader, "4f5b196e-c2bd-495e-bd01-1fded38e4969")); 2516 public interface ID3D11ComputeShader : ID3D11DeviceChild 2517 { 2518 extern(Windows): 2519 } 2520 2521 mixin(uuid!(ID3D11DomainShader, "f582c508-0f36-490c-9977-31eece268cfa")); 2522 public interface ID3D11DomainShader : ID3D11DeviceChild 2523 { 2524 extern(Windows): 2525 } 2526 2527 mixin(uuid!(ID3D11GeometryShader, "38325b96-effb-4022-ba02-2e795b70275c")); 2528 public interface ID3D11GeometryShader : ID3D11DeviceChild 2529 { 2530 extern(Windows): 2531 } 2532 2533 mixin(uuid!(ID3D11HullShader, "8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")); 2534 public interface ID3D11HullShader : ID3D11DeviceChild 2535 { 2536 extern(Windows): 2537 } 2538 2539 mixin(uuid!(ID3D11PixelShader, "ea82e40d-51dc-4f33-93d4-db7c9125ae8c")); 2540 public interface ID3D11PixelShader : ID3D11DeviceChild 2541 { 2542 extern(Windows): 2543 } 2544 2545 mixin(uuid!(ID3D11VertexShader, "3b301d64-d678-4289-8897-22f8928b72f3")); 2546 public interface ID3D11VertexShader : ID3D11DeviceChild 2547 { 2548 extern(Windows): 2549 } 2550 2551 mixin(uuid!(ID3D11VideoDecoder, "3C9C5B51-995D-48d1-9B8D-FA5CAEDED65C")); 2552 public interface ID3D11VideoDecoder : ID3D11DeviceChild 2553 { 2554 extern(Windows): 2555 HRESULT GetCreationParameters(D3D11_VIDEO_DECODER_DESC *pVideoDesc, D3D11_VIDEO_DECODER_CONFIG *pConfig); 2556 HRESULT GetDriverHandle(HANDLE *pDriverHandle); 2557 } 2558 2559 mixin(uuid!(ID3D11VideoProcessorEnumerator, "31627037-53AB-4200-9061-05FAA9AB45F9")); 2560 public interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild 2561 { 2562 extern(Windows): 2563 HRESULT CheckVideoProcessorFormat(DXGI_FORMAT Format, uint *pFlags); 2564 HRESULT GetVideoProcessorCaps(D3D11_VIDEO_PROCESSOR_CAPS *pCaps); 2565 HRESULT GetVideoProcessorContentDesc(D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); 2566 HRESULT GetVideoProcessorCustomRate(uint TypeIndex, uint CustomRateIndex, D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); 2567 HRESULT GetVideoProcessorFilterRange(D3D11_VIDEO_PROCESSOR_FILTER Filter, D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); 2568 HRESULT GetVideoProcessorRateConversionCaps(uint TypeIndex, D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); 2569 } 2570 2571 mixin(uuid!(ID3D11VideoProcessor, "1D7B0652-185F-41c6-85CE-0C5BE3D4AE6C")); 2572 public interface ID3D11VideoProcessor : ID3D11DeviceChild 2573 { 2574 extern(Windows): 2575 void GetContentDesc(D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc); 2576 void GetRateConversionCaps(D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); 2577 } 2578 2579 mixin(uuid!(ID3D11AuthenticatedChannel, "3015A308-DCBD-47aa-A747-192486D14D4A")); 2580 public interface ID3D11AuthenticatedChannel : IUnknown 2581 { 2582 extern(Windows): 2583 HRESULT GetCertificate(uint CertificateSize, ubyte *pCertificate); 2584 HRESULT GetCertificateSize(uint *pCertificateSize); 2585 void GetChannelHandle(HANDLE *pChannelHandle); 2586 } 2587 2588 mixin(uuid!(ID3D11CryptoSession, "9B32F9AD-BDCC-40a6-A39D-D5C865845720")); 2589 public interface ID3D11CryptoSession : ID3D11DeviceChild 2590 { 2591 extern(Windows): 2592 HRESULT GetCertificate(uint CertificateSize, ubyte *pCertificate); 2593 HRESULT GetCertificateSize(uint *pCertificateSize); 2594 void GetCryptoSessionHandle(HANDLE *pCryptoSessionHandle); 2595 void GetCryptoType(GUID *pCryptoType); 2596 void GetDecoderProfile(GUID *pDecoderProfile); 2597 } 2598 2599 mixin(uuid!(ID3D11VideoDecoderOutputView, "C2931AEA-2A85-4f20-860F-FBA1FD256E18")); 2600 public interface ID3D11VideoDecoderOutputView : ID3D11View 2601 { 2602 extern(Windows): 2603 void GetDesc(D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc); 2604 } 2605 2606 mixin(uuid!(ID3D11VideoProcessorInputView, "11EC5A5F-51DC-4945-AB34-6E8C21300EA5")); 2607 public interface ID3D11VideoProcessorInputView : ID3D11View 2608 { 2609 extern(Windows): 2610 void GetDesc(D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc); 2611 } 2612 2613 mixin(uuid!(ID3D11VideoProcessorOutputView, "A048285E-25A9-4527-BD93-D68B68C44254")); 2614 public interface ID3D11VideoProcessorOutputView : ID3D11View 2615 { 2616 extern(Windows): 2617 void GetDesc(D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc); 2618 } 2619 2620 mixin(uuid!(ID3D11VideoContext, "61F21C45-3C0E-4a74-9CEA-67100D9AD5E4")); 2621 public interface ID3D11VideoContext : ID3D11DeviceChild 2622 { 2623 extern(Windows): 2624 HRESULT ConfigureAuthenticatedChannel(ID3D11AuthenticatedChannel pChannel, uint InputSize, const void *pInput, D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput); 2625 HRESULT DecoderBeginFrame(ID3D11VideoDecoder pDecoder, ID3D11VideoDecoderOutputView pView, uint ContentKeySize, const void*pContentKey); 2626 HRESULT DecoderEndFrame(ID3D11VideoDecoder pDecoder); 2627 HRESULT DecoderExtension(ID3D11VideoDecoder pDecoder, const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData); 2628 HRESULT DecryptionBlt(ID3D11CryptoSession pCryptoSession, ID3D11Texture2D pSrcSurface, ID3D11Texture2D pDstSurface, D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, const void *pContentKey, uint ContentKeySize, void *pIV, uint IVSize); 2629 HRESULT EncryptionBlt(ID3D11CryptoSession pCryptoSession, ID3D11Texture2D pSrcSurface, ID3D11Texture2D pDstSurface, void *pIV, uint IVSize); 2630 HRESULT FinishSessionKeyRefresh(ID3D11CryptoSession pCryptoSession); 2631 HRESULT GetDecoderBuffer(ID3D11VideoDecoder pDecoder, D3D11_VIDEO_DECODER_BUFFER_TYPE Type, uint *pBufferSize,void **ppBuffer); 2632 HRESULT GetEncryptionBltKey(ID3D11CryptoSession pCryptoSession, uint KeySize, void *pReadbackKey); 2633 HRESULT NegotiateAuthenticatedChannelKeyExchange(ID3D11AuthenticatedChannel pChannel, uint DataSize, void *pData); 2634 HRESULT NegotiateCryptoSessionKeyExchange(ID3D11CryptoSession pCryptoSession, uint *DataSize, void *pData); 2635 HRESULT QueryAuthenticatedChannel(ID3D11AuthenticatedChannel pChannel, uint InputSize, const void *pInput, uint OutputSize, void *pOutput); 2636 HRESULT ReleaseDecoderBuffer(ID3D11VideoDecoder pDecoder, D3D11_VIDEO_DECODER_BUFFER_TYPE Type); 2637 HRESULT StartSessionKeyRefresh(ID3D11CryptoSession pCryptoSession, uint RandomNumberSize, void *pRandomNumber); 2638 HRESULT SubmitDecoderBuffers(ID3D11VideoDecoder pDecoder, uint NumBuffers, const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc); 2639 HRESULT VideoProcessorBlt(ID3D11VideoProcessor pVideoProcessor, ID3D11VideoProcessorOutputView pView, uint OutputFrame, uint StreamCount, const D3D11_VIDEO_PROCESSOR_STREAM *pStreams); 2640 void VideoProcessorGetOutputAlphaFillMode(ID3D11VideoProcessor pVideoProcessor, D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode, uint *pStreamIndex); 2641 void VideoProcessorGetOutputBackgroundColor(ID3D11VideoProcessor pVideoProcessor, bool *pYCbCr, D3D11_VIDEO_COLOR *pColor); 2642 void VideoProcessorGetOutputColorSpace(ID3D11VideoProcessor pVideoProcessor, D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); 2643 void VideoProcessorGetOutputConstriction(ID3D11VideoProcessor pVideoProcessor, bool *Enabled, SIZE *pSize); 2644 HRESULT VideoProcessorGetOutputExtension(ID3D11VideoProcessor pVideoProcessor, const GUID *pExtensionGuid, uint DataSize, void *pData); 2645 void VideoProcessorGetOutputStereoMode(ID3D11VideoProcessor pVideoProcessor, bool *pEnabled); 2646 void VideoProcessorGetOutputTargetRect(ID3D11VideoProcessor pVideoProcessor, bool *Enabled, RECT*pRect); 2647 void VideoProcessorGetStreamAlpha(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnabled, float *pAlpha); 2648 void VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnabled); 2649 void VideoProcessorGetStreamColorSpace(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); 2650 void VideoProcessorGetStreamDestRect(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnabled, RECT *pRect); 2651 HRESULT VideoProcessorGetStreamExtension(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, const GUID *pExtensionGuid, uint DataSize, void *pData); 2652 void VideoProcessorGetStreamFilter(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex,D3D11_VIDEO_PROCESSOR_FILTER Filter, bool *pEnabled, int*pLevel); 2653 void VideoProcessorGetStreamFrameFormat(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, D3D11_VIDEO_FRAME_FORMAT *pFrameFormat); 2654 void VideoProcessorGetStreamLumaKey(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnabled, float *pLower, float *pUpper); 2655 void VideoProcessorGetStreamOutputRate(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate, bool *pRepeatFrame, DXGI_RATIONAL *pCustomRate); 2656 void VideoProcessorGetStreamPalette(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, uint Count, uint *pEntries); 2657 void VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnabled, DXGI_RATIONAL *pSourceAspectRatio, DXGI_RATIONAL *pDestinationAspectRatio); 2658 void VideoProcessorGetStreamRotation(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnable, D3D11_VIDEO_PROCESSOR_ROTATION *pRotation); 2659 void VideoProcessorGetStreamSourceRect(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnabled, RECT *pRect); 2660 void VideoProcessorGetStreamStereoFormat(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool *pEnabled, D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat, bool *pLeftViewFrame0, bool *pBaseViewFrame0, D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode, int *MonoOffset); 2661 void VideoProcessorSetOutputAlphaFillMode(ID3D11VideoProcessor pVideoProcessor, D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode, uint StreamIndex); 2662 void VideoProcessorSetOutputBackgroundColor(ID3D11VideoProcessor pVideoProcessor, bool YCbCr, const D3D11_VIDEO_COLOR *pColor); 2663 void VideoProcessorSetOutputColorSpace(ID3D11VideoProcessor pVideoProcessor, const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); 2664 void VideoProcessorSetOutputConstriction(ID3D11VideoProcessor pVideoProcessor, bool Enable, SIZE Size); 2665 HRESULT VideoProcessorSetOutputExtension(ID3D11VideoProcessor pVideoProcessor, const GUID *pExtensionGuid, uint DataSize, void *pData); 2666 void VideoProcessorSetOutputStereoMode(ID3D11VideoProcessor pVideoProcessor, bool Enable); 2667 void VideoProcessorSetOutputTargetRect(ID3D11VideoProcessor pVideoProcessor, bool Enable, const RECT *pRect); 2668 void VideoProcessorSetStreamAlpha(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable, float Alpha); 2669 void VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable); 2670 void VideoProcessorSetStreamColorSpace(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); 2671 void VideoProcessorSetStreamDestRect(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable, const RECT *pRect); 2672 HRESULT VideoProcessorSetStreamExtension(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, const GUID *pExtensionGuid, uint DataSize, void *pData); 2673 void VideoProcessorSetStreamFilter(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, D3D11_VIDEO_PROCESSOR_FILTER Filter, bool Enable, int Level); 2674 void VideoProcessorSetStreamFrameFormat(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, D3D11_VIDEO_FRAME_FORMAT FrameFormat); 2675 void VideoProcessorSetStreamLumaKey(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable, float Lower, float Upper); 2676 void VideoProcessorSetStreamOutputRate(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate, bool RepeatFrame, const DXGI_RATIONAL *pCustomRate); 2677 void VideoProcessorSetStreamPalette(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, uint Count, const uint *pEntries); 2678 void VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable, const DXGI_RATIONAL *pSourceAspectRatio, const DXGI_RATIONAL *pDestinationAspectRatio); 2679 void VideoProcessorSetStreamRotation(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable, D3D11_VIDEO_PROCESSOR_ROTATION Rotation); 2680 void VideoProcessorSetStreamSourceRect(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable, const RECT *pRect); 2681 void VideoProcessorSetStreamStereoFormat(ID3D11VideoProcessor pVideoProcessor, uint StreamIndex, bool Enable, D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format, bool LeftViewFrame0, bool BaseViewFrame0, D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode, int MonoOffset); 2682 } 2683 2684 mixin(uuid!(ID3D11VideoDevice, "10EC4D5B-975A-4689-B9E4-D0AAC30FE333")); 2685 public interface ID3D11VideoDevice : IUnknown 2686 { 2687 extern(Windows): 2688 HRESULT CheckCryptoKeyExchange(const GUID *pCryptoType, const GUID *pDecoderProfile, uint Index, GUID *pKeyExchangeType); 2689 HRESULT CheckVideoDecoderFormat(GUID pDecoderProfile, DXGI_FORMAT Format, bool *pSupported); 2690 HRESULT CreateAuthenticatedChannel(D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, ID3D11AuthenticatedChannel *ppAuthenticatedChannel); 2691 HRESULT CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecoderProfile, const GUID *pKeyExchangeType, ID3D11CryptoSession *ppCryptoSession); 2692 HRESULT CreateVideoDecoder(const D3D11_VIDEO_DECODER_DESC *pVideoDesc, const D3D11_VIDEO_DECODER_CONFIG *pConfig, ID3D11VideoDecoder **ppDecoder); 2693 HRESULT CreateVideoDecoderOutputView(ID3D11Resource pResource, const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, ID3D11VideoDecoderOutputView *ppVDOVView); 2694 HRESULT CreateVideoProcessor(ID3D11VideoProcessorEnumerator pEnum, uint RateConversionIndex, ID3D11VideoProcessor *ppVideoProcessor); 2695 HRESULT CreateVideoProcessorEnumerator(const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, ID3D11VideoProcessorEnumerator *ppEnum); 2696 HRESULT CreateVideoProcessorInputView(ID3D11Resource pResource, ID3D11VideoProcessorEnumerator pEnum, const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, ID3D11VideoProcessorInputView *ppVPIView); 2697 HRESULT CreateVideoProcessorOutputView(ID3D11Resource pResource, ID3D11VideoProcessorEnumerator pEnum, const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, ID3D11VideoProcessorOutputView *ppVPOView); 2698 HRESULT GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecoderProfile, D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); 2699 HRESULT GetVideoDecoderConfig(const D3D11_VIDEO_DECODER_DESC *pDesc, uint Index, D3D11_VIDEO_DECODER_CONFIG *pConfig); 2700 HRESULT GetVideoDecoderConfigCount(const D3D11_VIDEO_DECODER_DESC *pDesc, uint *pCount); 2701 HRESULT GetVideoDecoderProfile(uint Index, GUID *pDecoderProfile); 2702 uint GetVideoDecoderProfileCount(); 2703 HRESULT SetPrivateData(REFGUID guid, uint DataSize, const void *pData); 2704 HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *pData); 2705 }