- CSGetConstantBuffers1
void CSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CSSetConstantBuffers1
void CSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ClearView
void ClearView(ID3D11View pView, const(float[4]) Color, const(D3D11_RECT)* pRect, uint NumRects)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CopySubresourceRegion1
void CopySubresourceRegion1(ID3D11Resource pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource pSrcResource, uint SrcSubresource, const(D3D11_BOX)* pSrcBox, uint CopyFlags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DSGetConstantBuffers1
void DSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DSSetConstantBuffers1
void DSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DiscardResource
void DiscardResource(ID3D11Resource pResource)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DiscardView
void DiscardView(ID3D11View pResourceView)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DiscardView1
void DiscardView1(ID3D11View pResourceView, const(D3D11_RECT)* pRects, uint NumRects)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GSGetConstantBuffers1
void GSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GSSetConstantBuffers1
void GSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- HSGetConstantBuffers1
void HSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- HSSetConstantBuffers1
void HSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- PSGetConstantBuffers1
void PSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- PSSetConstantBuffers1
void PSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SwapDeviceContextState
void SwapDeviceContextState(ID3DDeviceContextState pState, ID3DDeviceContextState* ppPreviousState)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- UpdateSubresource1
void UpdateSubresource1(ID3D11Resource pDstResource, uint DstSubresource, const(D3D11_BOX)* pDstBox, const(void)* pSrcData, uint SrcRowPitch, uint SrcDepthPitch, uint CopyFlags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- VSGetConstantBuffers1
void VSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- VSSetConstantBuffers1
void VSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.