ID3D11DeviceContext1

Undocumented in source.
version(Windows)
interface ID3D11DeviceContext1 : ID3D11DeviceContext {}

Members

Functions

CSGetConstantBuffers1
void CSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CSSetConstantBuffers1
void CSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ClearView
void ClearView(ID3D11View pView, const(float[4]) Color, const(D3D11_RECT)* pRect, uint NumRects)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CopySubresourceRegion1
void CopySubresourceRegion1(ID3D11Resource pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource pSrcResource, uint SrcSubresource, const(D3D11_BOX)* pSrcBox, uint CopyFlags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DSGetConstantBuffers1
void DSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DSSetConstantBuffers1
void DSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DiscardResource
void DiscardResource(ID3D11Resource pResource)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DiscardView
void DiscardView(ID3D11View pResourceView)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DiscardView1
void DiscardView1(ID3D11View pResourceView, const(D3D11_RECT)* pRects, uint NumRects)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GSGetConstantBuffers1
void GSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GSSetConstantBuffers1
void GSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
HSGetConstantBuffers1
void HSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
HSSetConstantBuffers1
void HSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
PSGetConstantBuffers1
void PSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
PSSetConstantBuffers1
void PSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SwapDeviceContextState
void SwapDeviceContextState(ID3DDeviceContextState pState, ID3DDeviceContextState* ppPreviousState)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
UpdateSubresource1
void UpdateSubresource1(ID3D11Resource pDstResource, uint DstSubresource, const(D3D11_BOX)* pDstBox, const(void)* pSrcData, uint SrcRowPitch, uint SrcDepthPitch, uint CopyFlags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
VSGetConstantBuffers1
void VSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
VSSetConstantBuffers1
void VSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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