ID3D11DeviceContext2

Interfaces

Members

Functions

CopyTileMappings
HRESULT CopyTileMappings(ID3D11Resource pDestTiledResource, const(D3D11_TILED_RESOURCE_COORDINATE)* pDestRegionStartCoord, ID3D11Resource pSourceTiledResource, const(D3D11_TILED_RESOURCE_COORDINATE)* pSourceRegionStartCoord, const(D3D11_TILE_REGION_SIZE)* pTileRegionSize, uint Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CopyTiles
void CopyTiles(ID3D11Resource TiledResource, const(D3D11_TILED_RESOURCE_COORDINATE)* pTileRegionStartCoord, D3D11_TILE_REGION_SIZE* pTileRegionSize, ID3D11Buffer pBuffer, ulong BufferStartOffsetInBytes, uint Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ResizeTilePool
HRESULT ResizeTilePool(ID3D11Buffer pTilePool, ulong NewSizeInBytes)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
TiledResourceBarrier
void TiledResourceBarrier(ID3D11DeviceChild pTiledResourceOrViewAccessBeforeBarrier, ID3D11DeviceChild pTiledResourceOrViewAccessAfterBarrier)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
UpdateTileMappings
HRESULT UpdateTileMappings(ID3D11Resource pTiledResource, uint NumTiledResourceRegions, const(D3D11_TILED_RESOURCE_COORDINATE)* pTiledResourceRegionStartCoordinates, const(D3D11_TILE_REGION_SIZE)* pTiledResourceRegionSizes, ID3D11Buffer pTilePool, uint NumRanges, const(uint)* pRangeFlags, const(uint)* pTilePoolStartOffsets, const(uint)* pRangeTileCounts, uint Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
UpdateTiles
void UpdateTiles(ID3D11Resource pDestTiledResource, const(D3D11_TILED_RESOURCE_COORDINATE)* pDestTileRegionStartCoordinate, const(D3D11_TILE_REGION_SIZE)* pDestTileRegionSize, const(void)* pSourceTileData, uint Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

Inherited Members

From ID3D11DeviceContext1

ClearView
void ClearView(ID3D11View pView, const(float[4]) Color, const(D3D11_RECT)* pRect, uint NumRects)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CopySubresourceRegion1
void CopySubresourceRegion1(ID3D11Resource pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource pSrcResource, uint SrcSubresource, const(D3D11_BOX)* pSrcBox, uint CopyFlags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CSGetConstantBuffers1
void CSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CSSetConstantBuffers1
void CSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DiscardResource
void DiscardResource(ID3D11Resource pResource)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DiscardView
void DiscardView(ID3D11View pResourceView)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DiscardView1
void DiscardView1(ID3D11View pResourceView, const(D3D11_RECT)* pRects, uint NumRects)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DSGetConstantBuffers1
void DSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
DSSetConstantBuffers1
void DSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GSGetConstantBuffers1
void GSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GSSetConstantBuffers1
void GSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
HSGetConstantBuffers1
void HSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
HSSetConstantBuffers1
void HSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
PSGetConstantBuffers1
void PSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
PSSetConstantBuffers1
void PSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SwapDeviceContextState
void SwapDeviceContextState(ID3DDeviceContextState pState, ID3DDeviceContextState* ppPreviousState)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
UpdateSubresource1
void UpdateSubresource1(ID3D11Resource pDstResource, uint DstSubresource, const(D3D11_BOX)* pDstBox, const(void)* pSrcData, uint SrcRowPitch, uint SrcDepthPitch, uint CopyFlags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
VSGetConstantBuffers1
void VSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer* ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
VSSetConstantBuffers1
void VSSetConstantBuffers1(uint StartSlot, uint NumBuffers, const(ID3D11Buffer)* ppConstantBuffers, const(uint)* pFirstConstant, const(uint)* pNumConstants)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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