- AddSegments
HRESULT AddSegments(D2D1_INK_BEZIER_SEGMENT* segments, uint segmentsCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetBounds
HRESULT GetBounds(ID2D1InkStyle inkStyle, D2D1_MATRIX_3X2_F* worldTransform, D2D1_RECT_F* bounds)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetSegmentCount
uint GetSegmentCount()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetSegments
HRESULT GetSegments(uint startSegment, D2D1_INK_BEZIER_SEGMENT* segments, uint segmentsCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetStartPoint
D2D1_INK_POINT GetStartPoint()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- RemoveSegmentsAtEnd
HRESULT RemoveSegmentsAtEnd(uint segmentsCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetSegmentAtEnd
HRESULT SetSegmentAtEnd(D2D1_INK_BEZIER_SEGMENT* segment)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetSegmentAtEnd
HRESULT SetSegmentAtEnd(D2D1_INK_BEZIER_SEGMENT segment)
Undocumented in source. Be warned that the author may not have intended to support it.
- SetSegments
HRESULT SetSegments(uint startSegment, D2D1_INK_BEZIER_SEGMENT* segments, uint segmentsCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetStartPoint
void SetStartPoint(D2D1_INK_POINT* startPoint)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetStartPoint
void SetStartPoint(D2D1_INK_POINT startPoint)
Undocumented in source. Be warned that the author may not have intended to support it.
- StreamAsGeometry
HRESULT StreamAsGeometry(ID2D1InkStyle inkStyle, D2D1_MATRIX_3X2_F* worldTransform, float flatteningTolerance, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- StreamAsGeometry
HRESULT StreamAsGeometry(ID2D1InkStyle inkStyle, D2D1_MATRIX_3X2_F* worldTransform, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source. Be warned that the author may not have intended to support it.
- StreamAsGeometry
HRESULT StreamAsGeometry(ID2D1InkStyle inkStyle, D2D1_MATRIX_3X2_F worldTransform, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source. Be warned that the author may not have intended to support it.
- StreamAsGeometry
HRESULT StreamAsGeometry(ID2D1InkStyle inkStyle, D2D1_MATRIX_3X2_F worldTransform, float flatteningTolerance, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source. Be warned that the author may not have intended to support it.