aurora-directx ~master (2020-02-01T22:21:58Z)
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D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
aurora
directx
d3d12
d3d12
Undocumented in source.
version(Windows)
enum
int
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
;
Meta
Source
See Implementation
aurora
directx
d3d12
d3d12
aliases
D3D12_GPU_VIRTUAL_ADDRESS
D3D12_PRIMITIVE
D3D12_PRIMITIVE_TOPOLOGY
D3D12_RECT
enums
D3D12_AUTO_BREADCRUMB_OP
D3D12_BLEND
D3D12_BLEND_OP
D3D12_BUFFER_SRV_FLAGS
D3D12_BUFFER_UAV_FLAGS
D3D12_CLEAR_FLAGS
D3D12_COLOR_WRITE_ENABLE
D3D12_COMMAND_LIST_FLAGS
D3D12_COMMAND_LIST_SUPPORT_FLAGS
D3D12_COMMAND_LIST_TYPE
D3D12_COMMAND_POOL_FLAGS
D3D12_COMMAND_QUEUE_FLAGS
D3D12_COMMAND_QUEUE_PRIORITY
D3D12_COMMAND_RECORDER_FLAGS
D3D12_COMPARISON_FUNC
D3D12_CONSERVATIVE_RASTERIZATION_MODE
D3D12_CONSERVATIVE_RASTERIZATION_TIER
D3D12_CPU_PAGE_PROPERTY
D3D12_CROSS_NODE_SHARING_TIER
D3D12_CULL_MODE
D3D12_DEPTH_WRITE_MASK
D3D12_DESCRIPTOR_HEAP_FLAGS
D3D12_DESCRIPTOR_HEAP_TYPE
D3D12_DESCRIPTOR_RANGE_FLAGS
D3D12_DESCRIPTOR_RANGE_TYPE
D3D12_DRED_FLAGS
D3D12_DRED_VERSION
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
D3D12_DSV_DIMENSION
D3D12_DSV_FLAGS
D3D12_ELEMENTS_LAYOUT
D3D12_EXPORT_FLAGS
D3D12_FEATURE
D3D12_FENCE_FLAGS
D3D12_FILL_MODE
D3D12_FILTER
D3D12_FILTER_TYPE
D3D12_FORMAT_SUPPORT1
D3D12_FORMAT_SUPPORT2
D3D12_GRAPHICS_STATES
D3D12_HEAP_FLAGS
D3D12_HEAP_TYPE
D3D12_HIT_GROUP_TYPE
D3D12_HIT_KIND
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
D3D12_INDIRECT_ARGUMENT_TYPE
D3D12_INPUT_CLASSIFICATION
D3D12_LIFETIME_STATE
D3D12_LOGIC_OP
D3D12_MEMORY_POOL
D3D12_META_COMMAND_PARAMETER_FLAGS
D3D12_META_COMMAND_PARAMETER_STAGE
D3D12_META_COMMAND_PARAMETER_TYPE
D3D12_MULTIPLE_FENCE_WAIT_FLAGS
D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
D3D12_PIPELINE_STATE_FLAGS
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
D3D12_PREDICATION_OP
D3D12_PRIMITIVE_TOPOLOGY_TYPE
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
D3D12_PROTECTED_SESSION_STATUS
D3D12_QUERY_HEAP_TYPE
D3D12_QUERY_TYPE
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
D3D12_RAYTRACING_GEOMETRY_FLAGS
D3D12_RAYTRACING_GEOMETRY_TYPE
D3D12_RAYTRACING_INSTANCE_FLAGS
D3D12_RAY_FLAGS
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
D3D12_RENDER_PASS_FLAGS
D3D12_RESIDENCY_FLAGS
D3D12_RESIDENCY_PRIORITY
D3D12_RESOLVE_MODE
D3D12_RESOURCE_BARRIER_FLAGS
D3D12_RESOURCE_BARRIER_TYPE
D3D12_RESOURCE_BINDING_TIER
D3D12_RESOURCE_DIMENSION
D3D12_RESOURCE_FLAGS
D3D12_RESOURCE_HEAP_TIER
D3D12_RESOURCE_STATES
D3D12_ROOT_DESCRIPTOR_FLAGS
D3D12_ROOT_PARAMETER_TYPE
D3D12_ROOT_SIGNATURE_FLAGS
D3D12_RTV_DIMENSION
D3D12_SERIALIZED_DATA_TYPE
D3D12_SHADER_CACHE_SUPPORT_FLAGS
D3D12_SHADER_COMPONENT_MAPPING
D3D12_SHADER_MIN_PRECISION_SUPPORT
D3D12_SHADER_VISIBILITY
D3D12_SRV_DIMENSION
D3D12_STATE_OBJECT_FLAGS
D3D12_STATE_OBJECT_TYPE
D3D12_STATE_SUBOBJECT_TYPE
D3D12_STATIC_BORDER_COLOR
D3D12_STENCIL_OP
D3D12_TEXTURE_ADDRESS_MODE
D3D12_TEXTURE_COPY_TYPE
D3D12_TEXTURE_LAYOUT
D3D12_TILED_RESOURCES_TIER
D3D12_TILE_COPY_FLAGS
D3D12_TILE_MAPPING_FLAGS
D3D12_TILE_RANGE_FLAGS
D3D12_UAV_DIMENSION
D3D12_VIEW_INSTANCING_FLAGS
D3D12_VIEW_INSTANCING_TIER
D3D12_WRITEBUFFERIMMEDIATE_MODE
D3D_ROOT_SIGNATURE_VERSION
D3D_SHADER_MODEL
REDUCTION_TYPE
functions
D3D12CreateDevice
D3D12CreateRootSignatureDeserializer
D3D12CreateVersionedRootSignatureDeserializer
D3D12EnableExperimentalFeatures
D3D12GetDebugInterface
D3D12SerializeRootSignature
D3D12SerializeVersionedRootSignature
interfaces
ID3D12CommandAllocator
ID3D12CommandList
ID3D12CommandQueue
ID3D12CommandSignature
ID3D12DescriptorHeap
ID3D12Device
ID3D12Device1
ID3D12Device2
ID3D12Device3
ID3D12Device4
ID3D12Device5
ID3D12DeviceChild
ID3D12Fence
ID3D12Fence1
ID3D12GraphicsCommandList
ID3D12GraphicsCommandList1
ID3D12GraphicsCommandList2
ID3D12GraphicsCommandList3
ID3D12GraphicsCommandList4
ID3D12Heap
ID3D12Heap1
ID3D12LifetimeOwner
ID3D12LifetimeTracker
ID3D12MetaCommand
ID3D12Object
ID3D12Pageable
ID3D12PipelineLibrary
ID3D12PipelineLibrary1
ID3D12PipelineState
ID3D12ProtectedResourceSession
ID3D12ProtectedSession
ID3D12QueryHeap
ID3D12Resource
ID3D12Resource1
ID3D12RootSignature
ID3D12RootSignatureDeserializer
ID3D12StateObject
ID3D12StateObjectProperties
ID3D12SwapChainAssistant
ID3D12Tools
ID3D12VersionedRootSignatureDeserializer
structs
D3D12_AUTO_BREADCRUMB_NODE
D3D12_BLEND_DESC
D3D12_BOX
D3D12_BUFFER_RTV
D3D12_BUFFER_SRV
D3D12_BUFFER_UAV
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
D3D12_CACHED_PIPELINE_STATE
D3D12_CLEAR_VALUE
D3D12_COMMAND_QUEUE_DESC
D3D12_COMMAND_SIGNATURE_DESC
D3D12_COMPUTE_PIPELINE_STATE_DESC
D3D12_CONSTANT_BUFFER_VIEW_DESC
D3D12_CPU_DESCRIPTOR_HANDLE
D3D12_DEPTH_STENCILOP_DESC
D3D12_DEPTH_STENCIL_DESC
D3D12_DEPTH_STENCIL_DESC1
D3D12_DEPTH_STENCIL_VALUE
D3D12_DEPTH_STENCIL_VIEW_DESC
D3D12_DESCRIPTOR_HEAP_DESC
D3D12_DESCRIPTOR_RANGE
D3D12_DESCRIPTOR_RANGE1
D3D12_DEVICE_REMOVED_EXTENDED_DATA
D3D12_DISCARD_REGION
D3D12_DISPATCH_ARGUMENTS
D3D12_DISPATCH_RAYS_DESC
D3D12_DRAW_ARGUMENTS
D3D12_DRAW_INDEXED_ARGUMENTS
D3D12_DXIL_LIBRARY_DESC
D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
D3D12_EXISTING_COLLECTION_DESC
D3D12_EXPORT_DESC
D3D12_FEATURE_DATA_ARCHITECTURE
D3D12_FEATURE_DATA_ARCHITECTURE1
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
D3D12_FEATURE_DATA_D3D12_OPTIONS
D3D12_FEATURE_DATA_D3D12_OPTIONS1
D3D12_FEATURE_DATA_D3D12_OPTIONS2
D3D12_FEATURE_DATA_D3D12_OPTIONS3
D3D12_FEATURE_DATA_EXISTING_HEAPS
D3D12_FEATURE_DATA_FEATURE_LEVELS
D3D12_FEATURE_DATA_FORMAT_INFO
D3D12_FEATURE_DATA_FORMAT_SUPPORT
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
D3D12_FEATURE_DATA_ROOT_SIGNATURE
D3D12_FEATURE_DATA_SHADER_CACHE
D3D12_FEATURE_DATA_SHADER_MODEL
D3D12_GLOBAL_ROOT_SIGNATURE
D3D12_GPU_DESCRIPTOR_HANDLE
D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
D3D12_GPU_VIRTUAL_ADDRESS_RANGE
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
D3D12_GRAPHICS_PIPELINE_STATE_DESC
D3D12_HEAP_DESC
D3D12_HEAP_PROPERTIES
D3D12_HIT_GROUP_DESC
D3D12_INDEX_BUFFER_VIEW
D3D12_INDIRECT_ARGUMENT_DESC
D3D12_INPUT_ELEMENT_DESC
D3D12_INPUT_LAYOUT_DESC
D3D12_LOCAL_ROOT_SIGNATURE
D3D12_MEMCPY_DEST
D3D12_META_COMMAND_DESC
D3D12_META_COMMAND_PARAMETER_DESC
D3D12_NODE_MASK
D3D12_PACKED_MIP_INFO
D3D12_PIPELINE_STATE_STREAM_DESC
D3D12_PLACED_SUBRESOURCE_FOOTPRINT
D3D12_PROTECTED_RESOURCE_SESSION_DESC
D3D12_QUERY_DATA_PIPELINE_STATISTICS
D3D12_QUERY_DATA_SO_STATISTICS
D3D12_QUERY_HEAP_DESC
D3D12_RANGE
D3D12_RANGE_UINT64
D3D12_RASTERIZER_DESC
D3D12_RAYTRACING_AABB
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
D3D12_RAYTRACING_GEOMETRY_DESC
D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
D3D12_RAYTRACING_INSTANCE_DESC
D3D12_RAYTRACING_PIPELINE_CONFIG
D3D12_RAYTRACING_SHADER_CONFIG
D3D12_RENDER_PASS_BEGINNING_ACCESS
D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
D3D12_RENDER_PASS_ENDING_ACCESS
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
D3D12_RENDER_PASS_RENDER_TARGET_DESC
D3D12_RENDER_TARGET_BLEND_DESC
D3D12_RENDER_TARGET_VIEW_DESC
D3D12_RESOURCE_ALIASING_BARRIER
D3D12_RESOURCE_ALLOCATION_INFO
D3D12_RESOURCE_ALLOCATION_INFO1
D3D12_RESOURCE_BARRIER
D3D12_RESOURCE_DESC
D3D12_RESOURCE_TRANSITION_BARRIER
D3D12_RESOURCE_UAV_BARRIER
D3D12_ROOT_CONSTANTS
D3D12_ROOT_DESCRIPTOR
D3D12_ROOT_DESCRIPTOR1
D3D12_ROOT_DESCRIPTOR_TABLE
D3D12_ROOT_DESCRIPTOR_TABLE1
D3D12_ROOT_PARAMETER
D3D12_ROOT_PARAMETER1
D3D12_ROOT_SIGNATURE_DESC
D3D12_ROOT_SIGNATURE_DESC1
D3D12_RT_FORMAT_ARRAY
D3D12_SAMPLER_DESC
D3D12_SAMPLE_POSITION
D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
D3D12_SHADER_BYTECODE
D3D12_SHADER_RESOURCE_VIEW_DESC
D3D12_SO_DECLARATION_ENTRY
D3D12_STATE_OBJECT_CONFIG
D3D12_STATE_OBJECT_DESC
D3D12_STATE_SUBOBJECT
D3D12_STATIC_SAMPLER_DESC
D3D12_STREAM_OUTPUT_BUFFER_VIEW
D3D12_STREAM_OUTPUT_DESC
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
D3D12_SUBRESOURCE_DATA
D3D12_SUBRESOURCE_FOOTPRINT
D3D12_SUBRESOURCE_INFO
D3D12_SUBRESOURCE_RANGE_UINT64
D3D12_SUBRESOURCE_TILING
D3D12_TEX1D_ARRAY_DSV
D3D12_TEX1D_ARRAY_RTV
D3D12_TEX1D_ARRAY_SRV
D3D12_TEX1D_ARRAY_UAV
D3D12_TEX1D_DSV
D3D12_TEX1D_RTV
D3D12_TEX1D_SRV
D3D12_TEX1D_UAV
D3D12_TEX2DMS_ARRAY_DSV
D3D12_TEX2DMS_ARRAY_RTV
D3D12_TEX2DMS_ARRAY_SRV
D3D12_TEX2DMS_DSV
D3D12_TEX2DMS_RTV
D3D12_TEX2DMS_SRV
D3D12_TEX2D_ARRAY_DSV
D3D12_TEX2D_ARRAY_RTV
D3D12_TEX2D_ARRAY_SRV
D3D12_TEX2D_ARRAY_UAV
D3D12_TEX2D_DSV
D3D12_TEX2D_RTV
D3D12_TEX2D_SRV
D3D12_TEX2D_UAV
D3D12_TEX3D_RTV
D3D12_TEX3D_SRV
D3D12_TEX3D_UAV
D3D12_TEXCUBE_ARRAY_SRV
D3D12_TEXCUBE_SRV
D3D12_TEXTURE_COPY_LOCATION
D3D12_TILED_RESOURCE_COORDINATE
D3D12_TILE_REGION_SIZE
D3D12_TILE_SHAPE
D3D12_UNORDERED_ACCESS_VIEW_DESC
D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
D3D12_VERSIONED_ROOT_SIGNATURE_DESC
D3D12_VERTEX_BUFFER_VIEW
D3D12_VIEWPORT
D3D12_VIEW_INSTANCE_LOCATION
D3D12_VIEW_INSTANCING_DESC
D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
variables
D3D12ExperimentalShaderModels
D3D12_16BIT_INDEX_STRIP_CUT_VALUE
D3D12_32BIT_INDEX_STRIP_CUT_VALUE
D3D12_8BIT_INDEX_STRIP_CUT_VALUE
D3D12_ANISOTROPIC_FILTERING_BIT
D3D12_APPEND_ALIGNED_ELEMENT
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D12_CS_4_X_THREAD_GROUP_MAX_X
D3D12_CS_4_X_THREAD_GROUP_MAX_Y
D3D12_CS_4_X_UAV_REGISTER_COUNT
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
D3D12_CS_TGSM_REGISTER_COUNT
D3D12_CS_TGSM_REGISTER_READS_PER_INST
D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS
D3D12_CS_THREADGROUPID_REGISTER_COUNT
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT
D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS
D3D12_CS_THREADIDINGROUP_REGISTER_COUNT
D3D12_CS_THREADID_REGISTER_COMPONENTS
D3D12_CS_THREADID_REGISTER_COUNT
D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D12_CS_THREAD_GROUP_MAX_X
D3D12_CS_THREAD_GROUP_MAX_Y
D3D12_CS_THREAD_GROUP_MAX_Z
D3D12_CS_THREAD_GROUP_MIN_X
D3D12_CS_THREAD_GROUP_MIN_Y
D3D12_CS_THREAD_GROUP_MIN_Z
D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
D3D12_DEFAULT_BLEND_FACTOR_ALPHA
D3D12_DEFAULT_BLEND_FACTOR_BLUE
D3D12_DEFAULT_BLEND_FACTOR_GREEN
D3D12_DEFAULT_BLEND_FACTOR_RED
D3D12_DEFAULT_BORDER_COLOR_COMPONENT
D3D12_DEFAULT_DEPTH_BIAS
D3D12_DEFAULT_DEPTH_BIAS_CLAMP
D3D12_DEFAULT_MAX_ANISOTROPY
D3D12_DEFAULT_MIP_LOD_BIAS
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_DEFAULT_SAMPLE_MASK
D3D12_DEFAULT_SCISSOR_ENDX
D3D12_DEFAULT_SCISSOR_ENDY
D3D12_DEFAULT_SCISSOR_STARTX
D3D12_DEFAULT_SCISSOR_STARTY
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
D3D12_DEFAULT_STENCIL_READ_MASK
D3D12_DEFAULT_STENCIL_REFERENCE
D3D12_DEFAULT_STENCIL_WRITE_MASK
D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
D3D12_DEFAULT_VIEWPORT_HEIGHT
D3D12_DEFAULT_VIEWPORT_MAX_DEPTH
D3D12_DEFAULT_VIEWPORT_MIN_DEPTH
D3D12_DEFAULT_VIEWPORT_TOPLEFTX
D3D12_DEFAULT_VIEWPORT_TOPLEFTY
D3D12_DEFAULT_VIEWPORT_WIDTH
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D12_DS_OUTPUT_REGISTER_COMPONENTS
D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_OUTPUT_REGISTER_COUNT
D3D12_FILTER_REDUCTION_TYPE_MASK
D3D12_FILTER_REDUCTION_TYPE_SHIFT
D3D12_FILTER_TYPE_MASK
D3D12_FTOI_INSTRUCTION_MAX_INPUT
D3D12_FTOI_INSTRUCTION_MIN_INPUT
D3D12_FTOU_INSTRUCTION_MAX_INPUT
D3D12_FTOU_INSTRUCTION_MIN_INPUT
D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST
D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
D3D12_GS_INPUT_REGISTER_COMPONENTS
D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_REGISTER_COUNT
D3D12_GS_INPUT_REGISTER_READS_PER_INST
D3D12_GS_INPUT_REGISTER_READ_PORTS
D3D12_GS_INPUT_REGISTER_VERTICES
D3D12_GS_MAX_INSTANCE_COUNT
D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
D3D12_GS_OUTPUT_ELEMENTS
D3D12_GS_OUTPUT_REGISTER_COMPONENTS
D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_OUTPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST
D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS
D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D12_HS_MAXTESSFACTOR_LOWER_BOUND
D3D12_HS_MAXTESSFACTOR_UPPER_BOUND
D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_INSTANCE_ID_BIT_COUNT
D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT
D3D12_IA_PRIMITIVE_ID_BIT_COUNT
D3D12_IA_VERTEX_ID_BIT_COUNT
D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D12_KEEP_UNORDERED_ACCESS_VIEWS
D3D12_LINEAR_GAMMA
D3D12_MAG_FILTER_SHIFT
D3D12_MAJOR_VERSION
D3D12_MAX_BORDER_COLOR_COMPONENT
D3D12_MAX_DEPTH
D3D12_MAX_LIVE_STATIC_SAMPLERS
D3D12_MAX_MAXANISOTROPY
D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D12_MAX_POSITION_VALUE
D3D12_MAX_ROOT_COST
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_size_tIER_1
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_size_tIER_2
D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE
D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D12_MAX_VIEW_INSTANCE_COUNT
D3D12_MINOR_VERSION
D3D12_MIN_BORDER_COLOR_COMPONENT
D3D12_MIN_DEPTH
D3D12_MIN_FILTER_SHIFT
D3D12_MIN_MAXANISOTROPY
D3D12_MIP_FILTER_SHIFT
D3D12_MIP_LOD_BIAS_MAX
D3D12_MIP_LOD_BIAS_MIN
D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT
D3D12_MIP_LOD_RANGE_BIT_COUNT
D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_PACKED_TILE
D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_PS_CS_UAV_REGISTER_COMPONENTS
D3D12_PS_CS_UAV_REGISTER_COUNT
D3D12_PS_CS_UAV_REGISTER_READS_PER_INST
D3D12_PS_CS_UAV_REGISTER_READ_PORTS
D3D12_PS_FRONTFACING_DEFAULT_VALUE
D3D12_PS_FRONTFACING_FALSE_VALUE
D3D12_PS_FRONTFACING_TRUE_VALUE
D3D12_PS_INPUT_REGISTER_COMPONENTS
D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_INPUT_REGISTER_COUNT
D3D12_PS_INPUT_REGISTER_READS_PER_INST
D3D12_PS_INPUT_REGISTER_READ_PORTS
D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_MASK_REGISTER_COUNT
D3D12_PS_OUTPUT_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_REGISTER_COUNT
D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
D3D12_REQ_MAXANISOTROPY
D3D12_REQ_MIP_LEVELS
D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_SUBRESOURCES
D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
D3D12_REQ_TEXTURE1D_U_DIMENSION
D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
D3D12_REQ_TEXTURECUBE_DIMENSION
D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
D3D12_SHADER_COMPONENT_MAPPING_MASK
D3D12_SHADER_COMPONENT_MAPPING_SHIFT
D3D12_SHADER_MAJOR_VERSION
D3D12_SHADER_MAX_INSTANCES
D3D12_SHADER_MAX_INTERFACES
D3D12_SHADER_MAX_INTERFACE_CALL_SITES
D3D12_SHADER_MAX_TYPES
D3D12_SHADER_MINOR_VERSION
D3D12_SHIFT_INSTRUCTION_PAD_VALUE
D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D12_SO_BUFFER_SLOT_COUNT
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D12_SO_NO_RASTERIZED_STREAM
D3D12_SO_OUTPUT_COMPONENT_COUNT
D3D12_SO_STREAM_COUNT
D3D12_SPEC_DATE_DAY
D3D12_SPEC_DATE_MONTH
D3D12_SPEC_DATE_YEAR
D3D12_SPEC_VERSION
D3D12_SRGB_GAMMA
D3D12_SRGB_TO_float_DENOMINATOR_1
D3D12_SRGB_TO_float_DENOMINATOR_2
D3D12_SRGB_TO_float_EXPONENT
D3D12_SRGB_TO_float_OFFSET
D3D12_SRGB_TO_float_THRESHOLD
D3D12_SRGB_TO_float_TOLERANCE_IN_ULP
D3D12_STANDARD_COMPONENT_BIT_COUNT
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D12_STANDARD_PIXEL_COMPONENT_COUNT
D3D12_STANDARD_PIXEL_ELEMENT_COUNT
D3D12_STANDARD_VECTOR_SIZE
D3D12_STANDARD_VERTEX_ELEMENT_COUNT
D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES
D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
D3D12_UAV_SLOT_COUNT
D3D12_UNBOUND_MEMORY_ACCESS_RESULT
D3D12_VIDEO_DECODE_MAX_ARGUMENTS
D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN
D3D12_VIDEO_PROCESS_MAX_FILTERS
D3D12_VIDEO_PROCESS_STEREO_VIEWS
D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
D3D12_VIEWPORT_BOUNDS_MAX
D3D12_VIEWPORT_BOUNDS_MIN
D3D12_VS_INPUT_REGISTER_COMPONENTS
D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_VS_INPUT_REGISTER_COUNT
D3D12_VS_INPUT_REGISTER_READS_PER_INST
D3D12_VS_INPUT_REGISTER_READ_PORTS
D3D12_VS_OUTPUT_REGISTER_COMPONENTS
D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_VS_OUTPUT_REGISTER_COUNT
D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
D3D12_float16_FUSED_TOLERANCE_IN_ULP
D3D12_float32_MAX
D3D12_float32_TO_INTEGER_TOLERANCE_IN_ULP
D3D12_float_TO_SRGB_EXPONENT_DENOMINATOR
D3D12_float_TO_SRGB_EXPONENT_NUMERATOR
D3D12_float_TO_SRGB_OFFSET
D3D12_float_TO_SRGB_SCALE_1
D3D12_float_TO_SRGB_SCALE_2
D3D12_float_TO_SRGB_THRESHOLD