ID3D12CommandQueue

Undocumented in source.

Members

Functions

BeginEvent
void BeginEvent(uint Metadata, void* pData, uint Size)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
CopyTileMappings
void CopyTileMappings(ID3D12Resource pDstResource, D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate, ID3D12Resource pSrcResource, D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate, D3D12_TILE_REGION_SIZE* pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
EndEvent
void EndEvent()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ExecuteCommandLists
void ExecuteCommandLists(uint NumCommandLists, const(ID3D12CommandList)* ppCommandLists)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetClockCalibration
HRESULT GetClockCalibration(ulong* pGpuTimestamp, ulong* pCpuTimestamp)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetDesc
D3D12_COMMAND_QUEUE_DESC GetDesc()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
GetTimestampFrequency
HRESULT GetTimestampFrequency(ulong* pFrequency)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetMarker
void SetMarker(uint Metadata, void* pData, uint Size)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Signal
HRESULT Signal(ID3D12Fence pFence, ulong Value)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
UpdateTileMappings
void UpdateTileMappings(ID3D12Resource pResource, uint NumResourceRegions, D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates, D3D12_TILE_REGION_SIZE* pResourceRegionSizes, ID3D12Heap pHeap, uint NumRanges, D3D12_TILE_RANGE_FLAGS* pRangeFlags, uint* pHeapRangeStartOffsets, uint* pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
Wait
HRESULT Wait(ID3D12Fence pFence, ulong Value)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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