- BeginEvent
void BeginEvent(uint Metadata, void* pData, uint Size)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CopyTileMappings
void CopyTileMappings(ID3D12Resource pDstResource, D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate, ID3D12Resource pSrcResource, D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate, D3D12_TILE_REGION_SIZE* pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- EndEvent
void EndEvent()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ExecuteCommandLists
void ExecuteCommandLists(uint NumCommandLists, const(ID3D12CommandList)* ppCommandLists)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetClockCalibration
HRESULT GetClockCalibration(ulong* pGpuTimestamp, ulong* pCpuTimestamp)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetDesc
D3D12_COMMAND_QUEUE_DESC GetDesc()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetTimestampFrequency
HRESULT GetTimestampFrequency(ulong* pFrequency)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetMarker
void SetMarker(uint Metadata, void* pData, uint Size)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Signal
HRESULT Signal(ID3D12Fence pFence, ulong Value)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- UpdateTileMappings
void UpdateTileMappings(ID3D12Resource pResource, uint NumResourceRegions, D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates, D3D12_TILE_REGION_SIZE* pResourceRegionSizes, ID3D12Heap pHeap, uint NumRanges, D3D12_TILE_RANGE_FLAGS* pRangeFlags, uint* pHeapRangeStartOffsets, uint* pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Wait
HRESULT Wait(ID3D12Fence pFence, ulong Value)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.