- AtomicCopyBufferUINT
void AtomicCopyBufferUINT(ID3D12Resource pDstBuffer, ulong DstOffset, ID3D12Resource pSrcBuffer, ulong SrcOffset, uint Dependencies, const(ID3D12Resource)* ppDependentResources, D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- AtomicCopyBufferUINT64
void AtomicCopyBufferUINT64(ID3D12Resource pDstBuffer, ulong DstOffset, ID3D12Resource pSrcBuffer, ulong SrcOffset, uint Dependencies, const(ID3D12Resource)* ppDependentResources, D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- OMSetDepthBounds
void OMSetDepthBounds(float Min, float Max)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetSamplePositions
void SetSamplePositions(uint NumSamplesPerPixel, uint NumPixels, D3D12_SAMPLE_POSITION* pSamplePositions)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ResolveSubresourceRegion
void ResolveSubresourceRegion(ID3D12Resource pDstResource, uint DstSubresource, uint DstX, uint DstY, ID3D12Resource pSrcResource, uint SrcSubresource, D3D12_RECT* pSrcRect, DXGI_FORMAT Format, D3D12_RESOLVE_MODE ResolveMode)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetViewInstanceMask
void SetViewInstanceMask(uint Mask)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.