ID3D12GraphicsCommandList2

Undocumented in source.

Members

Functions

WriteBufferImmediate
void WriteBufferImmediate(uint Count, D3D12_WRITEBUFFERIMMEDIATE_PARAMETER* pParams, D3D12_WRITEBUFFERIMMEDIATE_MODE* pModes)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

Inherited Members

From ID3D12GraphicsCommandList1

AtomicCopyBufferUINT
void AtomicCopyBufferUINT(ID3D12Resource pDstBuffer, ulong DstOffset, ID3D12Resource pSrcBuffer, ulong SrcOffset, uint Dependencies, const(ID3D12Resource)* ppDependentResources, D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
AtomicCopyBufferUINT64
void AtomicCopyBufferUINT64(ID3D12Resource pDstBuffer, ulong DstOffset, ID3D12Resource pSrcBuffer, ulong SrcOffset, uint Dependencies, const(ID3D12Resource)* ppDependentResources, D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
OMSetDepthBounds
void OMSetDepthBounds(float Min, float Max)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetSamplePositions
void SetSamplePositions(uint NumSamplesPerPixel, uint NumPixels, D3D12_SAMPLE_POSITION* pSamplePositions)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
ResolveSubresourceRegion
void ResolveSubresourceRegion(ID3D12Resource pDstResource, uint DstSubresource, uint DstX, uint DstY, ID3D12Resource pSrcResource, uint SrcSubresource, D3D12_RECT* pSrcRect, DXGI_FORMAT Format, D3D12_RESOLVE_MODE ResolveMode)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
SetViewInstanceMask
void SetViewInstanceMask(uint Mask)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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