- CheckDriverMatchingIdentifier
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier(D3D12_SERIALIZED_DATA_TYPE SerializedDataType, D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER* pIdentifierToCheck)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateLifetimeTracker
HRESULT CreateLifetimeTracker(ID3D12LifetimeOwner pOwner, REFIID riid, void** ppvTracker)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateMetaCommand
HRESULT CreateMetaCommand(REFGUID CommandId, uint NodeMask, void* pCreationParametersData, size_t CreationParametersDataSizeInBytes, REFIID riid, void** ppMetaCommand)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateStateObject
HRESULT CreateStateObject(D3D12_STATE_OBJECT_DESC* pDesc, REFIID riid, void** ppStateObject)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- EnumerateMetaCommandParameters
HRESULT EnumerateMetaCommandParameters(REFGUID CommandId, D3D12_META_COMMAND_PARAMETER_STAGE Stage, uint* pTotalStructureSizeInBytes, uint* pParameterCount, D3D12_META_COMMAND_PARAMETER_DESC* pParameterDescs)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- EnumerateMetaCommands
HRESULT EnumerateMetaCommands(uint* pNumMetaCommands, D3D12_META_COMMAND_DESC* pDescs)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetRaytracingAccelerationStructurePrebuildInfo
void GetRaytracingAccelerationStructurePrebuildInfo(D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* pDesc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO* pInfo)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- RemoveDevice
void RemoveDevice()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateCommandList1
HRESULT CreateCommandList1(uint nodeMask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void** ppCommandList)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateProtectedResourceSession
HRESULT CreateProtectedResourceSession(D3D12_PROTECTED_RESOURCE_SESSION_DESC* pDesc, REFIID riid, void** ppSession)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateCommittedResource1
HRESULT CreateCommittedResource1(D3D12_HEAP_PROPERTIES* pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, D3D12_RESOURCE_DESC* pDesc, D3D12_RESOURCE_STATES InitialResourceState, D3D12_CLEAR_VALUE* pOptimizedClearValue, ID3D12ProtectedResourceSession pProtectedSession, REFIID riidResource, void** ppvResource)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateHeap1
HRESULT CreateHeap1(D3D12_HEAP_DESC* pDesc, ID3D12ProtectedResourceSession pProtectedSession, REFIID riid, void** ppvHeap)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateReservedResource1
HRESULT CreateReservedResource1(D3D12_RESOURCE_DESC* pDesc, D3D12_RESOURCE_STATES InitialState, D3D12_CLEAR_VALUE* pOptimizedClearValue, ID3D12ProtectedResourceSession pProtectedSession, REFIID riid, void** ppvResource)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetResourceAllocationInfo1
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1(uint visibleMask, uint numResourceDescs, D3D12_RESOURCE_DESC* pResourceDescs, D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.