- BeginRenderPass
void BeginRenderPass(uint NumRenderTargets, D3D12_RENDER_PASS_RENDER_TARGET_DESC* pRenderTargets, D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- BuildRaytracingAccelerationStructure
void BuildRaytracingAccelerationStructure(D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC* pDesc, uint NumPostbuildInfoDescs, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pPostbuildInfoDescs)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CopyRaytracingAccelerationStructure
void CopyRaytracingAccelerationStructure(D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- DispatchRays
void DispatchRays(D3D12_DISPATCH_RAYS_DESC* pDesc)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- EmitRaytracingAccelerationStructurePostbuildInfo
void EmitRaytracingAccelerationStructurePostbuildInfo(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pDesc, uint NumSourceAccelerationStructures, D3D12_GPU_VIRTUAL_ADDRESS* pSourceAccelerationStructureData)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- EndRenderPass
void EndRenderPass()
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ExecuteMetaCommand
void ExecuteMetaCommand(ID3D12MetaCommand pMetaCommand, void* pExecutionParametersData, size_t ExecutionParametersDataSizeInBytes)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- InitializeMetaCommand
void InitializeMetaCommand(ID3D12MetaCommand pMetaCommand, void* pInitializationParametersData, size_t InitializationParametersDataSizeInBytes)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetPipelineState1
void SetPipelineState1(ID3D12StateObject pStateObject)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.